
You are the last of a powerful family that, for generations, has kept watch on the ancient woods, the great mountains, and the howling sands of the southern deserts.
Were the Yoten to return, your destiny is to stand firm against them. Yet you are now alone, except for the ravens that fly across the Serpent Sea and whisper to you all that they see, all that they hear. The time is coming, the ravens say. The time for watching ends... the time for war begins.
Yet you are troubled. All your life you have suffered severe nightmares, catching glimpses of horrid creatures you presume are the Yoten. In all of these nightmares you fight against them… and you fall, you fail.
Your path involves several crucial tasks: you must explore abandoned ruins to discover the truth about the Yoten and the horrors of the Lost Lands; you must warn the völv of the Yoten's return, whether they believe you or not; you must discover the resting place of your first ancestor—a hero from the Lost Lands who fought against the Yoten prior to the Exodus; and most importantly, you must follow the clues to discover why you suffer these terrible nightmares. Your ultimate goal is to end these nightmares that plague you, breaking free from their psychic torment and gaining the strength of mind to face whatever darkness approaches.
Suggested Characteristics
d6 | Personality Trait |
---|---|
1 | I have no patience for the weak. If I must suffer, others shall as well. Others must not slow me down. |
2 | I feed and talk to any birds that I encounter. |
3 | I work hard to impress others, so that they know they can rely on me. |
4 | My sense of humor is grim, and I easily offend others with it. But I'm especially protective of the ones who laugh at my jokes. |
5 | I go out of my way to forgive others for their many transgressions against me… I don't understand why they do not appreciate this more. |
6 | I do not entirely trust the völv: why do their visions sometimes contradict the guidance the Stone Court gives my family? |
d6 | Ideal |
---|---|
1 | Stoic. I endure what others cannot because I must. (Neutral) |
2 | Community. The gods have given us the tools we need to survive. Working together, we shall. (Lawful) |
3 | Master. Stopping the Yoten is all that matters; I have no qualms taking or risking the lives of others. (Evil) |
4 | Greater Good. My sacrifice only matters if I can save and protect the innocent. I do this for them. (Good) |
5 | Live and Let Live. I seek no control over others, nor demand anything from them. (Neutral) |
6 | Destiny. I will not disappoint my ancestors; I will do what I must. (Any) |
d6 | Bond |
---|---|
1 | I treat the ravens who speak with me as if they were my children. I would do anything for them. |
2 | My family's legacy is incredibly important to me—I treat it as if it were a living thing. |
3 | I would do anything to have great tales about me sung for eternity, like the gods of the Stone Court. I never want to be forgotten. |
4 | I defend the innocent, especially those that cannot do so for themselves. |
5 | If I ever obtain a longship, I will keep good care of it. |
6 | I consider one of the Stone Court gods as my ancestor and treat them as such. |
d6 | Flaw |
---|---|
1 | I deeply despise the Yoten and am intolerant of anything associated with them. |
2 | I hate being wrong. I'll pretend the gods have spoken to me through their ravens to get my own way. |
3 | I cannot retreat from a battle against a creature I believe is a Yoten. |
4 | I get terribly sick at sea. |
5 | I cannot keep secrets. |
6 | I have lived too long alone and am uncomfortable speaking to others. Crowds terrify me. |
