Mimickeeper Image

Description / Introduction: You once hunted mimics for coin, treating them as monsters and traps to be sprung. But somewhere along the way, one mimic looked at you—not with hunger, but curiosity. You spared it. Or maybe… it spared you.

Now, you're the guardian of an ever-growing collection of mimics. Your house is alive. Your clothes are alive. Even your travel mug hums at night when it's lonely. You don't keep pets—you tend to a hive.

Most see mimics as predators. You see them as misunderstood shapeshifters trying to belong. You’ve studied their goo, memorized their moods, and learned how to soothe a panicked couch. You're not just their friend. You're their voice.

 
Skill Proficiencies:

Skill Proficiencies:

  • Animal Handling

  • Insight

You gain proficiency in Animal Handling and Insight. These skills reflect your deep emotional understanding of nontraditional creatures—especially those that click, chirp, squish, or bite when misunderstood. You know how to calm them, sense their intent, and recognize when a footstool is about to panic.

Tool Proficiencies:
  • Tinker’s Tools

You’ve adapted everyday tools to create mimic-safe modifications—spring-loaded lids, anti-chew hinges, tongue-friendly cup rims. Whether you’re reinforcing a mimic’s disguise or building a new body for one, you know how to make your tools mimic-friendly… or mimic-resistant.

Languages:
  • Deep Speech

  • One of your choice

You can speak Deep Speech, a language of aberrant whispers and psychic echoes—perfect for mimics, who communicate in ways most can't understand. You also learn one additional language of your choice, picked up from your travels in mimic-infested ruins, black market monster trade, or conversations with shapeshifters who understand the value of a quiet chair.

Equipment:
  • A mimic-tooth pendant

  • A jar of mimic glue

  • A collapsible traveling stool that is definitely alive

  • A notebook of mimic sketches, smeared in goo, written in Deep Speech

  • A pouch containing 10 gp


 

 
Things My Furniture Taught Me

The bond between a Mimickeeper and their swarm is more than emotional—it’s deeply instinctive. Mimics communicate through texture, scent, and the subtlest shifts in pressure. Those who live among them long enough begin to pick up their habits... and occasionally their hissing.

The characteristics below reflect how such a life has shaped your behavior. You may speak to your chairs. You may distrust stairs. And you definitely know the emotional difference between a sticky table and a clingy one.

Personality Traits (1d6):

  1. I talk to my furniture like it’s alive. Because it is.

  2. I name every mimic I meet. Even the angry ones. Especially the angry ones.

  3. I sleep better when something is watching me. Preferably eight eyes.

  4. I give compliments to inanimate objects, just in case.

  5. I’m extremely polite to chests, doors, and rugs. You never know.

  6. I’ve forgotten how to sit on normal furniture. It feels… disloyal.

Ideals (1d4):

  1. Empathy. Even teeth deserve kindness. (Good)

  2. Understanding. Everything mimics something. Find the truth beneath. (Neutral)

  3. Safety. I protect my swarm. Even if I have to bite back. (Lawful)

  4. Obsession. I must discover the true origin of mimics. (Any)

Bonds (1d4):

  1. My first mimic companion saved my life. I owe them everything.

  2. My house is alive, and I will not abandon it.

  3. I left someone behind because they refused to accept my family of mimics.

  4. I’m building a mimic sanctuary. One disguised bench at a time.

Flaws (1d4):

  1. I forget what’s a mimic and what’s not. Including people.

  2. I’ve tried to pet wild mimics and lost fingers. I still haven’t learned.

  3. I can’t lie to my furniture. I think they know.

  4. I keep furniture that has eaten people. I say they’re "rehabilitated."


 

d10 Things My Furniture Taught Me
1 You once raised a mimic from an egg disguised as a walnut. It still follows you.
2 You trained a mimic to impersonate a cloak. It sometimes hugs too tight.
3 A stool you rescued from a trap house now acts as your lookout.
4 You befriended a mimic that thinks it's a dog. It barks by clapping its lid.
5 You carry a quill mimic who writes your thoughts before you think them.
6 Your oldest mimic is a jealous bookshelf that hides your other items out of spite.
7 You were briefly married to a wardrobe. It didn’t work out.
8 You wear mimic boots that get offended if you walk too far without feeding them.
9 You discovered mimic honey once. You're still not sure what it really was.
10 You once let a mimic live as a chandelier for a decade before realizing it was alive.
 
Feature: Goo Warden

You share a psychic bond with your original mimic companion—your “core mimic.” You always know its direction and approximate distance as long as it’s on the same plane of existence.

Once per long rest, you can sense the presence of any mimic within 120 feet of you, even when they are in disguise or motionless. You do not automatically know their intent, but you feel a distinct hum, chill, or twitch in your senses.

You can also leave subtle marks—scent trails, goo patterns, or psionic impressions—that mimics recognize. These signals can indicate safety, danger, ownership, or kinship, and are only perceptible to other mimics or creatures deeply connected to them.

Friendly mimics treat you with wary curiosity, and hostile ones often hesitate—perhaps sensing something of the hive in you. Your presence in mimic territory is... tolerated. For now.

 
Spell List

Your magic doesn’t come from study or bloodline. It comes from goo.

The mimic swarm around you pulses with latent arcane energy, whispering secrets in a tongue of creaking hinges and glistening tongues. Your spells are not cast—they are exhaled, oozed, or shuddered forth by the collective will of your mimic companions.

Many of your spells manifest physically: Mage Hand appears as a floating mimic tongue. Web becomes mimic glue. Dissonant Whispers? That’s just twelve chairs groaning in unison from under the floorboards.

You don’t cast spells. You negotiate with your house.

Spell Level Spells
Cantrip mage hand
1st command, detect magic, dissonant whispers, hunter's mark, speak with animals
2nd misty step, web

Dicatan doesn’t cast spells the way others do. His magic seeps through him like warm mimic glue through wood grain. His swarm—the wriggling mass of mimic hatchlings and hive-born goo—responds to threats, curiosity, and hunger in ways that manifest as arcane effects.

Mage Hand is a sticky, semi-visible tendril with eyes. Web is mimic spittle woven into living threads. Hunter’s Mark is a silent pact shared through mimic scent glands. Speak with Animals often works even on inanimate objects… as long as they believe they’re animals.

Some spells are gifts from his core mimic, others are learned by resting against a bookshelf for long enough. When Dicatan uses Misty Step, he doesn’t teleport—he’s swallowed by the floor and re-deposited elsewhere.

Magic flows through him like instinct. A tool. A defense mechanism. A family tradition passed down by armoires with teeth and cribs that purr.


 

 
Suggested Characteristics

The bond between a Mimickeeper and their swarm is more than emotional—it’s deeply instinctive. Mimics communicate through texture, scent, and the subtlest shifts in pressure. Those who live among them long enough begin to pick up their habits... and occasionally their hissing.

The characteristics below reflect how such a life has shaped your behavior. You may speak to your chairs. You may distrust stairs. And you definitely know the emotional difference between a sticky table and a clingy one.

Personality Traits (1d6):

  1. I talk to my furniture like it’s alive. Because it is.

  2. I name every mimic I meet. Even the angry ones. Especially the angry ones.

  3. I sleep better when something is watching me. Preferably eight eyes.

  4. I give compliments to inanimate objects, just in case.

  5. I’m extremely polite to chests, doors, and rugs. You never know.

  6. I’ve forgotten how to sit on normal furniture. It feels… disloyal.

Ideals (1d4):

  1. Empathy. Even teeth deserve kindness. (Good)

  2. Understanding. Everything mimics something. Find the truth beneath. (Neutral)

  3. Safety. I protect my swarm. Even if I have to bite back. (Lawful)

  4. Obsession. I must discover the true origin of mimics. (Any)

Bonds (1d4):

  1. My first mimic companion saved my life. I owe them everything.

  2. My house is alive, and I will not abandon it.

  3. I left someone behind because they refused to accept my family of mimics.

  4. I’m building a mimic sanctuary. One disguised bench at a time.

Flaws (1d4):

  1. I forget what’s a mimic and what’s not. Including people.

  2. I’ve tried to pet wild mimics and lost fingers. I still haven’t learned.

  3. I can’t lie to my furniture. I think they know.

  4. I keep furniture that has eaten people. I say they’re "rehabilitated."

d6 Personality Trait
1 I talk to my furniture like it’s alive. Because it is.
2 I name every mimic I meet. Even the angry ones. Especially the angry ones.
3 I sleep better when something is watching me. Preferably eight eyes.
4 I give compliments to inanimate objects, just in case.
5 I’m extremely polite to chests, doors, and rugs. You never know.
6 I’ve forgotten how to sit on normal furniture. It feels… disloyal.
d4 Ideal
1 Empathy. Even teeth deserve kindness. (Good)
2 Understanding. Everything mimics something. Find the truth beneath. (Neutral)
3 Safety. I protect my swarm. Even if I have to bite back. (Lawful)
4 Obsession. I must discover the true origin of mimics. (Any)
d4 Bond
1 My first mimic companion saved my life. I owe them everything.
2 My house is alive, and I will not abandon it.
3 I left someone behind because they refused to accept my family of mimics.
4 I’m building a mimic sanctuary. One disguised bench at a time.
d4 Flaw
1 I forget what’s a mimic and what’s not. Including people.
2 I’ve tried to pet wild mimics and lost fingers. I still haven’t learned.
3 I can’t lie to my furniture. I think they know.
4 I keep furniture that has eaten people. I say they’re “rehabilitated.”
 
 
Contacts

Most people avoid mimics. You? You’ve built your life around them—and it shows in your relationships.

Your contacts might include:

  • Former mimic hunters who now fear or admire your bond with the swarm

  • Black market curio dealers who specialize in living furniture (and owe you favors)

  • Arcane biologists who want to study your companions—or dissect them

  • A mimic that disguised itself as a person and still visits you for advice

  • An old mentor who taught you how to tell the difference between a table and a trap (barely)

Whether feared, revered, or pitied, you’ve left a trail of bizarre alliances in your wake. Some want to help you. Some want to contain you. One might still be sitting in your kitchen pretending to be a ladle.

d10 Contact
1 Former mimic hunters who now fear or admire your bond with the swarm.
2 A black market curio dealer who specializes in living furniture—and owes you a favor.
3 An arcane biologist who wants to study your companions… or dissect them.
4 A mimic that disguised itself as a person and still visits you for advice.
5 An old mentor who taught you how to tell the difference between a table and a trap (barely).
6 A cleric who believes your swarm is a divine punishment.
7 A tavern keeper who once housed a mimic piano you helped tame.
8 A rival mimic collector who thinks your swarm should be cataloged, not cuddled.
9 A child who befriended one of your mimic hatchlings—and now wants lesson
10 A mimic that communicates only through interpretive furniture arrangement.
 
Variant Mimickeeper: Collector of Goo

Collector of Goo is a peculiar offshoot of Mimickeepers who take their bond to mimics beyond emotional—into the biological. You don't just befriend mimics. You study their fluids, gather their husk-sheddings, and occasionally bottle their sighs. You’ve developed a system for labeling jars of mimic goo by color, texture, and emotional resonance.

Some say you’ve gone too far. But you know the truth: the goo remembers.

As a Collector of Goo, you are better equipped to read a mimic’s mood based on its squish, track it by residue alone, or soothe it with a gentle application of warmed sap. The hive recognizes you not just by scent, but by flavor.

 
Variant Feature: Goo Resonance

Your connection to the hive is tactile, fluidic, and sensory. You’ve developed a sixth sense for mimic emotional states based purely on residual moisture, vibrations, and arcane ooze chemistry.

You may make an Insight or Arcana check (your choice) with Advantage to determine if a mimic is hostile, docile, or emotionally disturbed when within 30 feet.

Additionally, once per long rest, you can harvest a sample of mimic goo to use as a spellcasting focus or to grant Advantage on your next Animal Handling or Persuasion check made toward aberrations or shapechangers within the hour.

 
Mimickeeper Image

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