You were not born — you were ordained. Woven from celestial light and forged in the crucible of fate, your existence is a beacon of divine purpose. Mortals call you a prophet, others a living god. You walk among the lesser as a vessel of ancient power, bound to reshape the world in your image or in service of the gods’ will.
- Skill Proficiencies:
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Skill Proficiency 1: Intimidation
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Skill Proficiency 2: Religion
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Tool Proficiency: Calligrapher’s Supplies (or Gaming Set if you prefer flavor like “Deck of Fate”)
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Language: Celestial
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- Tool Proficiencies: As a vessel of divine order, you are proficient with Calligrapher's Supplies — crafting holy scripture, divine runes, and celestial seals is second nature. You also gain proficiency with Jeweler's Tools, used to carve and embed your holy symbol with radiant precision.
- Languages: You can speak, read, and write Celestial — the language of the gods and heavens. In addition, you learn Draconic, a tongue of ancient power, spoken by dragons and divine messengers alike. Your speech carries the weight of divine truth and dread authority.
- Equipment: A scroll inscribed with divine edicts, a jeweled amulet bearing your holy insignia, a set of vestments woven with silver thread, a journal of celestial visions, and a pouch containing 15 gold pieces blessed by your order. You also carry a badge of office — a symbol of your divine appointment.
Roll a d6 or choose a sign that manifests your divine essence:
1. A soft glow surrounds you in moments of silence.
2. You occasionally speak in a forgotten divine language during dreams.
3. Mortal animals never fear you and obey your gestures.
4. Flames and water momentarily react to your emotions.
5. Your blood glimmers faintly with silver or gold when exposed.
6. You leave no footprints, even in snow or mud.
Whether through divine right or celestial mandate, your voice carries undeniable authority. Those who hear you instinctively recognize you as a vessel of divine power — a prophet, savior, or chosen one.
In any settlement or religious institution, you can secure sanctuary, food, or aid for yourself and your companions. Local priests and faithful rarely question your intentions, and most common folk will obey your requests unless doing so would put them in clear danger.
Additionally, once per long rest, you can invoke your aura of sanctity to command attention — granting you advantage on a Charisma (Persuasion or Intimidation) check made to quell, rally, or inspire a group.
Spell List
Omnix Supreme has access to a unique suite of divine spells, channeling the pure will of the gods through radiant fury and celestial judgment.
| Spell Level | Spells |
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Spells include Guiding Bolt, Wrathful Smite, Beacon of Hope, Flame Strike, and Holy Aura. Each is a conduit for their role as a divine harbinger—offense wrapped in sacred justice.
Suggested Characteristics
Omnix Supreme is not just a paladin—they are a movement, a symbol, a legend in the making. Their personality reflects a deep inner calling and a commanding presence that few can ignore.
Contacts
Omnix is watched by agents of divine courts and feared by infernal powers. Allies may include celestial messengers, ancient order scribes, or war-hardened veterans who once glimpsed your light.
Chosen not to guide but to conquer in divine justice, you were shaped by celestial battlefields and the blood of demigods.
Once per long rest, when you roll initiative, you can unleash a divine war cry. Allies within 30 feet gain advantage on their first attack roll of that round, and enemies of your choice must succeed on a Wisdom saving throw (DC 8 + your Charisma mod + your proficiency bonus) or be frightened until the end of their next turn.
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