You’ve always worked better with junk than rules. Whether in a garage, arcade basement, or back alley, you’ve built makeshift tools and hacked together machines from scraps and instinct.
- Skill Proficiencies: Sleight of Hand - for janky wire jobs and fast hands
Investigation - to analyze gadgets or mechanical weaknesses - Tool Proficiencies: Tinker’s Tools
- Equipment: A beat-up multi-tool passed down from your uncle
A leather jacket patched with neon duct tape
A notebook full of schematics, part lists, and trap ideas
15 gp in loose change
Feature: Jury-Rig Master
You've got a knack for repurposing junk. In urban or industrial environments, you can quickly scrounge together basic parts (wires, gears, tubing, etc.) to repair small items, disarm simple traps, or MacGyver a solution for non-combat problems (like rigging a motion sensor or bypassing a mechanical lock).
Suggested Characteristics
| d1 | Personality Trait |
|---|---|
| 1 | I can't stop fixing things—even when they're not broken. |
| d1 | Ideal |
|---|---|
| 1 | Improvisation over perfection. If it works, it's genius. |
| d1 | Bond |
|---|---|
| 1 | I still carry my first failed invention. One day I'll make it right. |
| d1 | Flaw |
|---|---|
| 1 | I’ll try a risky build before I ask for help—usually with smoke involved. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/29/2025 8:11:00 AM
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2
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0.1
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Coming Soon
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5/29/2025 8:18:01 AM
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1
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0.2
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Coming Soon
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5/29/2025 8:31:56 AM
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2
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0.2
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Coming Soon
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5/29/2025 8:34:12 AM
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1
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0.3
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Coming Soon
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5/29/2025 9:04:28 AM
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1
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0
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0.4
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Coming Soon
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