
Not all heroes are born in the fire of battle—some are forged in the sweat and shouts of the training yard. You are a veteran of drills, dungeon scenarios, and obstacle courses, a mentor to aspiring monster-slayers and would-be champions. Whether you ran a barracks at a city guild, trained squires under a noble's banner, or ran a freelance school for “heroic readiness,” your methods are unmistakable: loud, demanding, and bizarrely effective. Gruff as a dwarven barkeep and twice as salty, your students feared you, respected you… and most of them lived to thank you for it.
- Skill Proficiencies:
You gain proficiency in Athletics and Insight.
- Tool Proficiencies: You gain proficiency with Calligrapher’s Supplies and Horn (used as a whistle, for signaling and dramatic announcements).
- Languages:
You can speak, read, and write Common and one additional language of your choice (typically something your students picked up like Goblin, Draconic, or Elvish).
- Equipment:
You begin with the following equipment:
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A horn used for issuing loud commands
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A set of calligrapher’s supplies with half-used drill scrolls and annotated maps
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A set of traveler’s clothes bearing a tattered badge of your training post
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A small, battered notebook titled Coach’s Playbook (functioning as a journal)
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A belt pouch containing 15 gp
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Use the Coach’s Corner table to determine what type of adventuring institution you hail from and the nature of your training.
d6 | Training Origin |
---|---|
1 | A knightly order that trained pages and squires |
2 | An independent “hero school” you ran out of your barn |
3 | A city guild's official instructor for monster hunters |
4 | A retired adventurer who took on eager apprentices |
5 | An elite training corps for a military or noble house |
6 | A failed adventuring party that found purpose teaching others |
d6 | Coach’s Corner |
---|---|
1 | A knightly order that trained pages and squires |
2 | An independent “hero school” you ran out of your barn |
3 | A city guild's official instructor for monster hunters |
4 | A retired adventurer who took on eager apprentices |
5 | An elite training corps for a military or noble house |
6 | A failed adventuring party that found purpose teaching others |
Your name is known—or at least your style is. Adventurers, guards, and guilds respect a seasoned coach, and you often receive basic hospitality, free use of sparring yards, and discounted training equipment in towns with a martial presence. When dealing with individuals who have military or adventuring backgrounds, your firm tone and reputation for tough love give you advantage on Charisma (Persuasion) or (Intimidation) checks when issuing commands, suggesting tactics, or organizing teamwork.
Suggested Characteristics
Coaches are loud, loyal, and live by their own rugged philosophies. They shape future heroes not just through skill, but through sheer force of will.
D6 List 1 Description (Personality Traits)
d8 | Personality Trait |
---|---|
1 | I call everyone “kid,” even the king. |
2 | I bark orders whether they’re needed or not. |
3 | I maintain a meticulous schedule, and I expect you to stick to it. |
4 | My praise is rare, but it means something when you hear it. |
5 | I run group exercises during downtime—it builds "party cohesion." |
6 | I wear my old training sash like a badge of honor. |
7 | I’ve got a combat chant for every situation. Most of them rhyme. |
8 | I judge people’s worth by their endurance and footwork. |
D6 List 2 Description (Ideals)
d6 | Ideal | Alignment |
---|---|---|
1 | Discipline. A good plan and good form win the day. (Lawful) | |
2 | Perseverance. I never give up on a student. (Good) | |
3 | Tough Love. Pain now means survival later. (Neutral) | |
4 | Glory. The coach is only as good as their champions. (Chaotic) | |
5 | Loyalty. I’ll back my team no matter what. (Good) | |
6 | Legacy. I train heroes who leave their mark. (Any) |
D6 List 3 Description (Bonds)
d6 | Bond |
---|---|
1 | My old academy fell to ruin—I aim to restore it. |
2 | One of my students betrayed everything I taught them. |
3 | A rival coach stole my curriculum—I want it back. |
4 | I have a codex of drills passed down for generations. |
5 | I wear a ring given to me by a student who died in battle. |
6 | I travel to find promising youths in need of guidance. |
D6 List 4 Description (Flaws)
d6 | Flaw |
---|---|
1 | I can't whisper—I strategize at full volume. |
2 | I assume command in every situation, wanted or not. |
3 | I’m never wrong. Just ask me. |
4 | I treat failure as weakness, even when it's not. |
5 | I overwork myself and everyone around me. |
6 | I can’t help but turn every problem into a “teachable moment.” |
d6 | Personality Trait |
---|---|
1 | I call everyone “kid,” even the king. |
2 | I bark orders whether they’re needed or not. |
3 | I maintain a meticulous schedule, and I expect you to stick to it. |
4 | My praise is rare, but it means something when you hear it. |
5 | I run group exercises during downtime—it builds "party cohesion." |
6 | I’ve got a combat chant for every situation. Most of them rhyme. |

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