You are a merchant who buys and sells goods. Although you don’t necessarily craft the items that you sell, you are able to purchase raw goods from suppliers and finished items from artisans and craftsman, which you markup and resell at a small but worthwhile profit. You spent years traversing the great deserts, carrying goods and wealth from one empire to the next. You have seen mighty sandstorms that could wipe out a kingdom, and dunes that stand taller than mountains. You have spent time in gargantuan trading cities filled with a multitude of races, and in wildernesses vast and treacherous, in which you are the only living soul for hundreds of miles around.
Most merchants have a relatively high social status, both due to their potential wealth and from the status conferred from the connections that they make during their business dealings. In general, people tend to view merchants positively, although they may resent your success or feel that they are being taken advantage in the form of high prices.
- Skill Proficiencies: Persuasion; choose either Insight or Survival
- Tool Proficiencies: You are proficient in navigator’s tools and Vehicles (land).
- Languages: One of your choice
- Equipment: A set of navigator’s tools, a vending license issued by the local ruler or merchant’s guild in your present location, a abacus, a merchant's scale, a pen, a vial of ink and a ledger, a cart and a mule for hauling your wares, a set of traveler’s clothes, and a pouch containing 15 gp
Most merchants specialize in a particular type of wares, although few will pass up a chance to make a few coins profit even if the goods on offer are outside their normal area of expertise. Chose one of the merchandise specialties listed below, roll on the table, or decide on a specialty of your own..
| d14 | Merchant Specialty |
|---|---|
| 1 | Herbs, medicines, and perfumes |
| 2 | Foods and spices |
| 3 | Wine, ale and other alchoolic beverages |
| 4 | Furs and textiles |
| 5 | Shoes, belts and other leather goods |
| 6 | Gems, jewelry, and glass |
| 7 | Weapons and armour |
| 8 | Books and literature |
| 9 | Magical items |
| 10 | Jewelers and gem cutters |
| 11 | Antiques, oddities and rarities |
| 12 | Manufactured goods (pots and pans, tools, toys, etc.) |
| 13 | Paints, pigments, and dyes |
| 14 | Cursed items (Talk with your dm) |
You can quickly set up a roadside vending spot and in 1d8 hours of vending, you will profit or not, depending on the result of a d100 roll (provided you are in a place where you can find customers and you have goods or services to sell). Also you have advantage on checks made to sell and buy items of your choosen speciality.
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | You make a new friend with every sale. You just love talking with people and learning about them. |
| 2 | You always wear my best finery and clothes and refuse to get them dirty no matter what the situation. |
| 3 | You look down on those who can’t appreciate fine craftsmanship. |
| 4 | You pepper your speech with foreign phrases that you learned while on a visit to a far-off land. |
| 5 | You count change very slowly and deliberately, hoping the customer will tell you to keep the change. |
| 6 | Tales of your past business dealings always grow in the telling, getting grander and more exciting each time. |
| 7 | You don’t part with your money easily and will haggle tirelessly to get the best deal possible. |
| 8 | You are prone to making important decisions by flipping a coin. |
| d6 | Ideal |
|---|---|
| 1 | Open Trade. The right of rulers and guilds to limit what goods can be traded is a form of tyrannical oppression that must be stopped. (Lawful) |
| 2 | Quality. I guarantee that everything I sell is of good quality. I never sell junk. My reputation depends on it. (Good) |
| 3 | Volume. People can't buy from you if they don't know what you are selling. Just shout it out. Want to sell? Don't be shy. (Chaotic) |
| 4 | Greed. I’m only in it for the money. (Evil) |
| 5 | One-upmanship. Finishing ahead of my competition is my only goal. (Neutral) |
| 6 | A Bargain. If there is a deal to be had, I will find it. (Any) |
| d6 | Bond |
|---|---|
| 1 | You are obsessed with obtaining a specific unusual item, such an ancient antique, or an extremely rare commodity. |
| 2 | You had a friend who died while travelling with you. That can never happen again. |
| 3 | You are deeply beholden to a mentor that showed you how to succeed in business. |
| 4 | You will become the wealthiest merchant that ever lived. |
| 5 | You will one day find the bandits that attacked your cart and make them return what they stole. |
| 6 | You once had a business deal with a very dangerous client go very bad, and that former customer now blames you for it. |
| d6 | Flaw |
|---|---|
| 1 | You’ll do anything to get your hands on something rare or priceless. |
| 2 | You're quick to assume that someone is trying to swindle you. |
| 3 | When faced with a choice between money and your friends, you usually choose the money. |
| 4 | You obsess over other people's opinons of you |
| 5 | You are distrustful of a certain race or people from a certain nation and will not do business with them if you can help it. |
| 6 | You turn tail and run when things look bad. |







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