"I died a Marine, and woke up a stranger. My rifle is gone. My gear is gone. But my training? That stayed. So did the anger."
—Journal Entry, Day 2, not in Kansas anymore.
- Ability Scores: Strength, Dexterity, Constitution
- Feat: Sharpshooter
- Skill Proficiencies: Perception and Survival
- Tool Proficiencies: A life time of Macgivering has gifted you proficiency at Tinkering.
- Equipment: Spear, Shortbow, 20 Arrows, Tinkering Tools, Healer's Kit, Quiver, Traveler’s Clothes, 14 GP
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