Hound Of Seravayn Image

“She raised no children. Only hounds.”

 Among the noble houses of Vortessa, few wield judgment with the quiet precision and terrifying finality of Lady Seravayn—arbiter of disputes, keeper of balance, and whispered enforcer of upper-tier law. But when diplomacy wilts and courts falter, she unchains the Hounds. You were once something else—soldier, scorned noble, maskless criminal—but your blood has since been leashed. Through sacred rite and whispered vow, you were bound to her garden. To her will. You are no guard dog. You are an instrument. The collar you wear is velvet, yes, but it bears your vow in thread. And it tightens when you stray.

You bear her symbol not on a crest, but in the way people flinch when you enter a room. Nobles fear you for what you represent: a sanctioned breach of their safety.You know how to find ghosts—because part of you died when she chose you.
You know how to kill nobles—because she showed you where they hide their hearts.
You sniff it out. You hunt. You silence.

 
Skill Proficiencies: Intimidation, Survival
Tool Proficiencies: Poisoner's Kit
Languages: One of your choice
Equipment: A Seravayn insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background.
 
Feature: The Widows Fang

You are one of Lady Seravayn’s unleashed: trained in brutal enforcement, intimidation, and battlefield presence. People of power know your kind—and may fear you. You may demand audiences, secure passage through guarded areas, or frighten minor officials into cooperation simply by revealing your allegiance.

 

 
Spell List
Spell Level Spells
Cantrip encode thoughts, mage hand
1st disguise self, sleep
2nd detect thoughts, pass without trace
3rd gaseous form, meld into stone, nondetection
4th arcane eye, freedom of movement
5th modify memory
 
Suggested Characteristics

Skilled at infiltration, disguise, and deception, Hounds members appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky.

d8 Personality Trait
1 I’m good at hiding my true thoughts and feelings.
2 When I’m in doubt about revealing something, I assume it’s a secret, and I don’t share it.
3 I like to sound mysterious, because wisdom hidden grows deeper with time.
4 I have no patience with people who get in my way.
5 I love hearing about other people’s nightmares.
6 Combat is meant to be quick, clean, and one-sided.
7 I like to stick to the shadows.
8 I never show my anger. I just plot my revenge.
d6 Ideal
1 Guild. My true guild is all that really matters. (Any)
2 Control. I like pulling the strings. (Lawful)
3 Secrets. I collect secrets and never reveal them. (Any)
4 Knowledge. I want to know as much as I can about this city and how it works. (Any)
5 Independence. I value the freedom to pursue my own goals without interference. (Chaotic)
6 Nihilism. I don’t believe in anything, and anyone who does is a fool. (Neutral)
d6 Bond
1 I discovered a secret I can’t let anyone else uncover — including my guild superiors.
2 I formed a close friendship or romance with someone in the guild I’m infiltrating.
3 The Dimir agent who recruited me was unmasked and killed. My revenge on the killers will be thorough and painful.
4 I spend as much time as I can in the Ismeri Library because I’m certain an information hub operates behind its facade. I want its secrets!
5 I’m utterly loyal to my superior in the guild, more than to the guild or its guildmaster.
6 Someone has discovered my true identity.
d6 Flaw
1 I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2 I would let my friends die rather than reveal my true identity.
3 I have trouble trusting anyone but myself.
4 I have a particular vice that puts all my secrets at risk if I’m not careful.
5 I’m pretty sure I’ve done something horrible that I can’t remember because of the guild’s mind magic.
6 I put too much trust in the people who give me orders.
 
Hound Of Seravayn Image

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