You devoted yourself to service in a temple secluded in a sacred grove. There you performed rites in honor of a god of nature. You served under an elder druid and studied religion. Thanks to your mentor’s instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the balance of nature.
- Ability Scores: Intelligence, Wisdom, Charisma
- Feat: Magic Initiate (Druid)
- Ability Scores:
Intelligence, Wisdom, Charisma
- Feat:
Feat: Magic Initiate (Druid)
- Skill Proficiencies: Nature and Religion
- Equipment: Choose either (A) Leather Armor, Shield, Sickle, Druidic Focus, Explorer’s Pack, Herbalism Kit, and 9 GP or (B) 50 GP
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