Worgen Image

Worgen are cursed warriors whose bestial blood grants them the ability to transform into elemental wolf-like creatures. Each Worgen is aligned with a primal path—fire, frost, shadow, or lunar energy. Their power is drawn from moon phases, the terrain beneath their feet, and the fury of nature itself.

 

Savage, intelligent, and mystical, Worgen are both guardians and predators. In battle, they tear through enemies with natural weapons, empower allies with radiant howls, or stalk prey through the shadows.

 

Worgen can be played as warriors of elemental balance, cursed survivors, or proud defenders of nature.

 
Ability Scores: When you reach a level that grants an Ability Score Improvement, you can increase one ability score of your choice by 2, or two ability scores of your choice by 1. You can't increase an ability score above 20 using this feature.

 

If your DM uses the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Feat:  

 

🔥 Path of the Cinderfang (Fire / DPS)

 

Name: Path of the Cinderfang

Class: Worgen

Description:

 

Cinderfang Worgen burn with rage, channeling elemental fire through their claws and breath. They become blazing beasts of destruction when provoked.

 

1st-Level Feature: Cinderbite

 

While in Beast Form, your unarmed strikes deal an additional 1d6 fire damage once per turn.

 

6th-Level Feature: Flame Lash

 

When you hit a creature with an unarmed strike, you may cause it to ignite. It takes 1d6 fire damage at the start of its turn until it uses an action to extinguish the flames.

 

10th-Level Feature: Cindered Fury

 

When you drop to half hit points or fewer in Beast Form, gain +2 AC and resistance to bludgeoning, piercing, and slashing damage for 1 minute.

 

14th-Level Feature: Inferno Ascendant

 

Once per long rest, you can release an aura of fire as an action. All creatures within 20 feet take 4d6 fire damage (Dexterity saving throw for half; DC = 8 + proficiency + Constitution modifier).

 

 

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🌑 Path of the Dreadfang (Shadow / Assassin)

 

Name: Path of the Dreadfang

Class: Worgen

Description:

 

Dreadfang Worgen are stalkers of the night, infused with shadow and terror. Their strikes are sudden and their presence—haunting.

 

1st-Level Feature: Shadowbite

 

If you are hidden from a creature, your next unarmed strike against it deals an additional 1d6 necrotic damage.

 

6th-Level Feature: Shadowmeld

 

In dim light or darkness, you can use a bonus action to become lightly obscured and gain advantage on Dexterity (Stealth) checks for 1 minute.

 

10th-Level Feature: Dreadful Howl

 

As an action, unleash a terrifying howl. Creatures of your choice within 10 feet must succeed on a Wisdom saving throw (DC = 8 + proficiency + Constitution modifier) or be frightened until the end of your next turn. Usable once per short or long rest.

 

14th-Level Feature: Umbral Step

 

Once per long rest, as a bonus action, you may teleport up to 60 feet to an unoccupied space in dim light or darkness and make one unarmed strike that deals an additional 2d6 necrotic damage.

 

 

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❄️ Path of the Glacial Sentinel (Ice / Tank)

 

Name: Path of the Glacial Sentinel

Class: Worgen

Description:

 

Glacial Sentinels are frost-forged defenders. They fight with calculated might, slowing their foes and weathering the storm.

 

1st-Level Feature: Frostbite Claws

 

Your unarmed strikes reduce the target’s movement speed by 10 feet until the start of your next turn.

 

6th-Level Feature: Icebound Bulwark

 

As a bonus action, gain temporary hit points equal to your Worgen level + Constitution modifier. While you have these hit points, you gain resistance to cold damage.

 

10th-Level Feature: Frigid Control

 

Once per turn, you may force a creature hit by your unarmed strike to make a Constitution saving throw (DC = 8 + proficiency + Constitution modifier). On a failure, the target's speed is halved until the end of its next turn.

 

14th-Level Feature: Glacial Bastion

 

Once per long rest, as an action, create a 30-foot-long, 5-foot-high wall of ice. Creatures that move through it must succeed on a Dexterity saving throw or take 4d6 cold damage and be slowed until the end of their next turn.

 

 

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🌕 Path of the Moonveil (Lunar / Healer)

 

Name: Path of the Moonveil

Class: Worgen

Description:

 

Moonveil Worgen are vessels of radiant healing and lunar magic. Under starlight, they shine with protective grace.

 

1st-Level Feature: Moonlight Blessing

 

As a bonus action, you can cause a creature you can see within 30 feet to regain 1d6 + your Wisdom modifier hit points. Usable a number of times equal to your proficiency bonus per long rest.

 

6th-Level Feature: Radiant Ward

 

Once per long rest, you may grant up to 6 creatures of your choice within 30 feet temporary hit points equal to your Worgen level.

 

10th-Level Feature: Lunar Radiance

 

As an action, channel moonlight in a 30-foot radius. Allies in the area regain 2d6 + Wisdom modifier HP. Evil-aligned or undead creatures take radiant damage equal to the same amount (Wisdom save for half).

 

14th-Level Feature: Eclipse of Restoration

 

Once per long rest, as an action, choose up to three creatures within 30 feet. Each regains hit points equal to twice your Worgen level, and all allies gain advantage on saving throws until the end of your next turn.

 

 

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✅ Once entered into D&D Beyond, you’ll have a fully functional Worgen custom class with four powerful subclasses, ready to play.

 

Let me know if you want:

 

A custom background for Worgen

 

Feats or items

 

A Moon Phase Table mechanic

 

 

 

 

 
Suggested Characteristics
d1 Ideal
1 1. Survival. The strong endure, the weak become prey. (Neutral) 2. Balance. The elements must remain in harmony. (Neutral Good) 3. Fury. My rage is a weapon against corruption. (Chaotic Good) 4. Loyalty. I protect my kin no matter the cost. (Lawful)
d1 Bond
1 1. I wear the clawed pendant of the Worgen who gave me their gift. 2. I seek out others like me — I will rebuild my pack. 3. I owe my life to a druid who helped me control the beast. 4. I regret what I did during my first transformation
d1 Flaw
1 1. I’m afraid of losing control in battle — it’s happened before. 2. I show no mercy to those I view as threats. 3. I often act on instinct before thinking. 4. The thrill of the hunt calls to me more than it should. 5. I hate being questioned — my
 

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