You’ve crawled through alleys, basements, cisterns, and crypts with a sack in one hand and a club in the other. Whether employed by the city, hired privately, or doing it to survive, you hunted vermin — the four-legged kind and sometimes worse. You’ve seen where filth hides. You’ve watched things move behind walls. And now, when someone disappears or blood seeps from the floorboards, they call you in. Because you’re not afraid to go down after it.
- Ability Scores: Wisdom, Constitution, Strength (choose +2/+1 or +1/+1/+1)
- Feat: Tavern Brawler - This feat reflects someone used to dirty, improvised fighting and close-quarters survival — perfect for someone who’s wrestled sewer beasts or swung a brick at a giant rat.
- Tool Proficiencies: Poisoner’s Kit, Net (or other specialized trapping implement)
- Equipment: • A reinforced leather sack with bite marks on the bottom
• A short club or baton wrapped in wire
• A bottle of foul-smelling bait oil
• A stitched leather face wrap (breath filter)
• A simple snare trap
• 5 gp in stained copper coins hidden in a boot sole
You think like the things you hunt. You can deduce where something is hiding, how it escaped, or what it’s feeding on. In sewers, slums, dungeons, or ruined places, you can always identify a nest, lair, or recent trail — even if it’s invisible to others. You’re also instinctively aware of the signs of disease, infestation, and predatory behavior.
Contacts
Ditch-workers, sewer guides, pest wardens, suspiciously quiet herbalists, and other people who spend more time underground than above it — most of them tough, few of them clean.
| d1 | Contact |
|---|---|
| 1 | Ditch-workers, sewer guides, pest wardens, suspiciously quiet herbalists, and other people who spend more time underground than above it — most of them tough, few of them clean. |
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