You followed ancient, obscure, or forgotten practice not fully remembered or understood even by yourself. You endured much persecution and punishment, but when your derelict site of ritual was put to complete ruin, you were forced to flee your home.
- Ability Scores: Dexterity, Constitution, Charisma
- Feat: Healer
- Skill Proficiencies: Stealth and Perception
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) Herbalism Kit, Book (rituals), Strange Idol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP
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