Corrindian Marshals were lawkeepers and enforcers who operate across vast and often dangerous frontiers. Appointed to maintain order where local authority was thin or absent, they track fugitives, settle disputes, protect travelers, and uphold the rule of law with grit and resolve. Often riding alone or with a small posse, a marshal needs a sharp eye, a steady hand, and the will to stand firm in the face of lawlessness.
- Ability Scores: You gain proficiency in Persuasion and +1 to Intimidation.
- Feat:
The Marshal’s Word
Prerequisite: Marshal backgroundYour voice carries the weight of law, and when you speak, others listen—whether out of respect or fear. You've learned to read a room, calm tempers, or rattle nerves with just a few words.
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You gain a +1 bonus to Intimidation checks.
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You gain proficiency in the Persuasion skill. If you are already proficient, you gain expertise instead (double your proficiency bonus).
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- Languages: Zillan, +1 other language
- Equipment: +1 Pistol
Previous Versions
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