You died. It didn’t stick.
Whether through divine oversight, cosmic error, or sheer willpower, you clawed your way back to life. Something—someone—helped you. But the details are hazy. You remember fog, voices, shifting lights, and the pull of something beyond.
Now you're back, but nothing feels quite right. You laugh louder than you should. You make jokes when things get dark. People say your smile never quite reaches your eyes. Maybe that’s true. But you’re here, and you’re going to make it count.
You don’t belong to this world—not entirely—but you’re making it work. For now.
- Skill Proficiencies: Performance, Insight
- Tool Proficiencies: One type of gaming setor musical instrument of your choice, Disguise Kit
- Languages: One of your choice (Abyssal, Celestial, or Primordial recommended for flavor)
- Equipment: A [Tooltip Not Found], a [Tooltip Not Found], A disguise kit and a pouch containing 10 gp
These suggested characteristics reflect the mindset of a character who has died and come back—unmoored from time and reality, but determined to live fully. Use these traits, ideals, bonds, and flaws to reflect a blend of strange charm, buried trauma, and otherworldly intuition.
| d8 | Souljumper: Echoes of the Beyond |
|---|---|
| 1 | Blackmailer |
| 2 | Burglar |
| 3 | Enforcer |
| 4 | Fence |
| 5 | Highway robber |
| 6 | Hired killer |
| 7 | Pickpocket |
| 8 | Smuggler |
You don’t quite fit in—but you always stand out. People remember you even when they can’t explain why. You seem to attract the strange, the forgotten, and the supernatural.
Once per long rest, you may call in a strange favor from someone who shouldn't know you—but somehow does. Perhaps they saw you in a dream, remember you from another life, or owe a debt to a version of you that no longer exists.
This favor is minor and narrative in nature (such as finding shelter, learning a small secret, or gaining a temporary ally), and is always subject to DM approval.
Suggested Characteristics
Souljumpers blend the surreal weight of dying with a quirky or disarming outlook on life. Some embrace joy to keep despair at bay. Others search for purpose or people they once knew in a life that no longer exists. Their personalities often clash with the world’s expectations—and with their own past selves.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
| 4 | I would rather make a new friend than a new enemy. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 7 | The best way to get me to do something is to tell me I can’t do it. |
| 8 | I blow up at the slightest insult. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 6 | Redemption. There’s a spark of good in everyone. (Good) |
| d6 | Bond |
|---|---|
| 1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
| 2 | My ill-gotten gains go to support my family. |
| 3 | Something important was taken from me, and I aim to steal it back. |
| 4 | I will become the greatest thief that ever lived. |
| 5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | When I see something valuable, I can’t think about anything but how to steal it. |
| 2 | When faced with a choice between money and my friends, I usually choose the money. |
| 3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 4 | I have a “tell” that reveals when I’m lying. |
| 5 | I turn tail and run when things look bad. |
| 6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
Contacts
Your unusual return from death has drawn the attention of strangers you don't fully remember—and some who remember you far too well. You may have allies, rivals, or eerie acquaintances across time, planes, or lifetimes. These contacts could offer cryptic guidance, unexpected aid, or unsettling familiarity. Work with your DM to determine who they are, when you met them (if ever), and what they might want from you now.
This version of the Souljumper background emphasizes joy, optimism, and humor as a defense mechanism against the character’s mysterious return from death. While still shaped by trauma, the character meets the world with chaotic energy and a determination to find meaning in their second chance.
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