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You traveled over in promise of the freedom and adventure of a new world, only to find a desert. You are ignorant to the dangers of this land, but you understand people. Coming from the bustling and brimming Empire, you are charming and personable. You can talk yourself out of (and into) any trouble. Your Empire sent it's criminals over to this desolate waste a hundred years ago, but that doesn't mean it's your fault (hopefully). 

 
Ability Scores: +2 to Insight and deception.

Coming from a sprawling Empire you have met many people whether as a beggar or business man, you know how to lie and how to spot a liar.

Feat: You can feel the pulse of a City just by standing in it. You know where the action is, whether that be the marketplace or a bar fight. Following the guards usually works too.
Skill Proficiencies: +1 to Revolvers to hit, add 1D6 damage if it hits. Being a city slicker doesn't mean you can't protect yourself, guns are common and you have had plenty of time to get familiar.
Languages: You speak Common. 

What else would you need to speak.

Equipment: You start with a nice 6 Shooter and some gold (10 GP). Coming to this land has it's perks, a payday and a weapon are all a adventurer needs to get started. 
 
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