You have lived in the desert and know how energy flows in such a barren place. You have learned about the animals, plants, and other phenomena of the desert through years of careful observation. Due to intense study, you are able to cast spells that pertain to the powers of the desert. You are able to survive easily in the desert without many resources, and can help others cross dangerous desert planes with much higher survival rate.
- Ability Scores: Constitution, Intelligence, Wisdom
- Feat: Magic Initiate (Druid)
- Skill Proficiencies: Nature, Survival, and Arcana
- Tool Proficiencies: Navigator's Tools
- Languages: You know any cultural dialects that originate in the desert that you spent the most time studying in the past.
- Equipment: Choose A or B: (A) Quarterstaff, Navigator's Tools, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP
Desert Spells
If you can cast spells, the additional background spells count as spells you are able to prepare for your class's spellcasting feature, and uses the same save DC and modifiers.
Spell List
| Spell Level | Spells |
|---|---|
| Cantrip | fire bolt, minor illusion |
| 1st | burning hands, create or destroy water |
| 2nd | aganazzar's scorcher, gust of wind, heat metal, scorching ray |
| 3rd | fireball, protection from energy, wall of sand |
| 4th | blight, hallucinatory terrain, wall of fire |
| 7th | fire storm |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/2/2025 3:49:09 PM
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5
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1
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Coming Soon
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