
“Neither heat nor sand nor spellstorm shall stop the message.”
In a land where cities are scattered like stars and the desert swallows the unprepared, you were trained to ride, run, and risk it all to keep Theruse connected. As one of Alshara’s Runners, you’ve seen the best and worst of the sands—beast, bandit, and storm alike. You are trusted, swift, and always in motion, carrying more than messages: you carry hope.
- Ability Scores: Dexterity and Constitution
- Feat: Mobile – You’re quicker, more agile, and hard to pin down.
- Skill Proficiencies: Athletics and Survival
- Tool Proficiencies: Land vehicles
- Languages: One of your choice
- Equipment: A camel-hair cloak, a map case, a wax-sealed dispatch, a lucky charm from a grateful client, and 10 gp.
You can always find food, shelter, and basic aid from outposts and villages along trade routes. You may gain access to restricted areas when bearing a sealed message or package.
Spell List
You’ve developed a magical sense of direction, speed, and survival to deliver critical messages across hostile desert terrain.
Spell Level | Spells |
---|---|
Cantrip | message, resistance |
1st | feather fall, longstrider |
2nd | pass without trace |
Suggested Characteristics
Whether former street runners or lifelong desert riders, the Runners are loyal and quick-witted.
d8 | Personality Trait |
---|---|
1 | I’m always scanning the horizon. |
2 | I live for the thrill of motion and momentum. |
3 | I treat my mount like family—and better than most people. |
4 | I stretch every morning, even before a fight. |
5 | I’m blunt, efficient, and never waste words. |
6 | I trust a good route over a good plan. |
7 | I collect trinkets from every job—tiny, portable trophies. |
8 | I hate sitting still for more than a few minutes. |
d6 | Ideal |
---|---|
1 | Duty. The message must get through. (Lawful) |
2 | Freedom. The open road is my temple. (Chaotic) |
3 | Loyalty. I protect those who travel with me. (Good) |
4 | Profit. A quick job is a paid job. (Neutral) |
5 | Discretion. I deliver without judgment. (Neutral) |
6 | Reputation. My name is my bond. (Any) |
d6 | Bond |
---|---|
1 | I owe my life to another Runner who carried me to safety. |
2 | I keep a locket from a client who never made it home. |
3 | I was betrayed by a caravan leader—I’ll never trust them again. |
4 | I have a rival who always seems one message ahead. |
5 | A child once saw me as a hero. I can’t let them down. |
6 | I carry a sealed letter I was told never to read—but I want to. |
d6 | Flaw |
---|---|
1 | I never back down from a challenge—even stupid ones. |
2 | I’m addicted to speed—dangerous, magical, or otherwise. |
3 | I value a job’s success over lives at risk. |
4 | I distrust authority and rarely follow orders as given. |
5 | I downplay wounds and keep pushing forward—until I crash. |
6 | I’ll steal from bad clients, justifying it as a "travel fee." |

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