For as long as you remember you've been on the road. A traveller without roots. Possibly without a past. Often alone often, but maybe capable of making intense, if too brief, friendships. Many days you feel you have made your peace with this itinerant life. Yet. Yet there are times when you hope, you dream of some sort of meaning, around the next corner, over the next rise. Maybe tomorrow.
- Ability Scores: Constitution, Wisdom, Charisma
- Feat: [feat]Magic Initiate[/feat]
- Skill Proficiencies: Medicine and Religion
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
Feature: Feat: Magic Initiate - Cleric
On your journey, you have spent time in wondrous places and with remarkable folk, sitting at the feet of yogis and dancing in fey grottos. Of course you wear the touch of your travels ...
Comments