
You were given rare opportunities—traveling between manors and monasteries, performing odd jobs in exchange for access to ancient libraries. You were expected to study dusty tomes and scrolls, absorbing the lore of the multiverse. But you had other interests: working out, mastering survival skills, and learning by doing. Somewhere along the way, a bit of wizardry stuck—though you picked it up more through instinct than instruction, and you’re still not entirely sure how it works.
- Ability Scores: Constitution, Intelligence, Wisdom
- Feat: Magic Initiate (Wizard)
- Skill Proficiencies: Athletics and Survival
- Tool Proficiencies: Calligrapher's Supplies
- Equipment: Choose A or B: (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Traveler's Clothes, 8 GP; or (B) 50 GP
Previous Versions
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