You have grown up traveling in the wake of the continent's many wars. With no one place to call home, you have attached yourself to one of the many armies, mercenary companies or larger bandit groups that roam the land. Though not directly connected to the armed force, you provide the skills and support that all itinerant forces require.
- Ability Scores: Dexterity, Constitution, Wisdom
- Feat: Tough
- Skill Proficiencies: Animal Handling and Sleight of Hand
- Tool Proficiencies: Cobbler's Tools OR Cook's Tools OR Smith's Tools
- Equipment: Choose A or B: (A) Sickle, Cobbler's Tools, Cook's Utensils, Healer's Kit, Iron Pot, Shovel, Traveler’s Clothes, Smith's Tools 5 GP; or (B) 50 GP
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