You spent your youth wandering from keeps to cloisters, trading labor for letters. Scrubbing blood from flagstones, digging graves, tending sick beasts—whatever earned you a night’s shelter and a few stolen hours with ink and vellum. In the dim glow of candlelight, you poured over old tomes and brittle scrolls, learning forgotten histories, ancient curses, and even the raw edges of spell craft. Knowledge became your only true master—and you’ve hungered for more ever since.
- Ability Scores: Constitution, Intelligence, Strength
- Feat: Magic Initiate (Druid)
- Skill Proficiencies: Athletics and Investigation
- Equipment: Choose A or B: (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP