The Cursed Wyrm Image

A cursed soul stripped of their true form, with no memory of who or what they once were. Despite their amnesia, something in their presence draws dragons and dragonkin like moths to a flame. The pull may bring friendship, danger, or prophecy, but it is always felt. Those with this background are often scholars, wanderers, or exiles, driven to uncover the truth behind the strange bond they share with the world’s most powerful creatures.

 
Ability Scores:

Characters with the Cursed Wyrm background often possess a sharp mind, a commanding presence, and keen instincts.

Intelligence reflects the character’s scholarly pursuits and ability to recall fragments of forgotten lore.
Charisma represents the subtle, magnetic influence they hold over others — especially dragons and dragonkin.
Wisdom captures their innate ability to read situations and people, even when their memory fails them.

These characters thrive when combining knowledge with presence, and often discover that their instincts lead them toward truths their conscious mind has yet to grasp.

Feat:

You possess a subtle but undeniable aura that resonates with dragons and dragonkin. This effect is not magical charm or compulsion, but rather an instinctive recognition that stirs in such creatures when you are near.

Benefits:
• Dragons, dragonborn, kobolds, and other dragonkin will almost always acknowledge your presence. Their initial reaction will rarely be neutral leaning toward curiosity, respect, or territorial suspicion.
• You have advantage on Charisma (Persuasion) checks made to influence dragons or dragonkin after at least 1 hour of peaceful interaction.
• Hostile dragons may still attack you, but they often hesitate before delivering a killing blow.
• You may, at the DM’s discretion, be recognized by a dragon from a previous encounter in your forgotten past.

This connection is a lingering echo of your draconic soul, hidden deep by the curse that has stolen your memories.

Skill Proficiencies:

Skill Proficiencies Description

Insight – You have an uncanny ability to read people’s emotions, intentions, and unspoken motives. This is as much instinct as it is observation, a lingering trace of a predator’s ability to size up prey or rival.

Perception – Your senses are unusually sharp, picking up subtle changes in the environment. Whether scanning the horizon or sensing movement in the dark, you notice details that others might miss.

Tool Proficiencies:

Tool Proficiencies

Calligrapher’s Supplies – You are skilled at creating precise, elegant writing, diagrams, and magical script. Whether drafting a research journal, transcribing an ancient draconic inscription, or copying a spell into your spellbook, you can produce clear and durable work. This precision allows you to replicate runes and magical symbols exactly as you find them, even when you don’t yet understand their meaning.

Languages:

Draconic – You speak, read, and write the ancient tongue of dragons. Though you cannot recall when or how you learned it, the words flow naturally from your mouth and pen, carrying the weight of ages in their syllables.

One Additional Language of Your Choice – You have picked up another language through study, travel, or necessity. Many with this background choose a tongue tied to scholarship or diplomacy, such as Elvish, Celestial, or Infernal, though any choice can reflect your personal history.

Equipment:Calligrapher’s Supplies – A set of inks, quills, brushes, and paper, used to record your research and transcribe magical runes.
Dragon-Scale Pendant – A polished scale set into a simple chain or cord. You have no memory of where it came from, yet you feel uneasy when it is not near you.
Bottle of Black Ink – For your writings, diagrams, and annotations.
Quill – A finely cut feather quill, balanced for steady handwriting.
Book on Dragon Lore – A heavy, leather-bound volume filled with myths, historical accounts, and personal notes in the margins — some of which you do not remember writing.
Belt Pouch – Contains 10 gp.
 
Cursed Wyrm Characteristics

Cursed Wyrm Characteristics


Personality Traits (d8)

  1. I have an unshakable sense that the world owes me something, though I can’t recall why.

  2. I’m endlessly curious about ancient ruins and dragon lore.

  3. I speak with calm authority, even when I have no idea what I’m talking about.

  4. I find myself perching on high ground without thinking about it.

  5. My temper is slow to ignite, but once lit, it burns hot.

  6. I examine people as though weighing their worth.

  7. I keep my belongings organized as if they were a hoard.

  8. I sometimes wake from dreams of flying, heart pounding and hands clenched.


Ideals (d6)

  1. Knowledge – Unlocking the truth of the world will lead to my own truth. (Neutral)

  2. Protection – The strong must shelter the weak from greater threats. (Good)

  3. Dominion – Order is best maintained when the worthy rule. (Lawful)

  4. Freedom – No being should be bound against their will. (Chaotic)

  5. Balance – The world is a cycle; destroy nothing without reason. (Neutral)

  6. Vengeance – I will see justice done, even if it takes a lifetime. (Any)


Bonds (d6)

  1. I feel drawn to dragons for reasons I cannot explain.

  2. My familiar is my closest companion — it understands me better than anyone.

  3. There’s a book I keep returning to; some part of it feels like mine.

  4. I owe my survival to someone who took me in after I was cursed.

  5. I’ve sworn to find the source of my strange magical pull.

  6. A recurring dream shows me a mountain fortress I have never seen — yet it feels like home.


Flaws (d6)

  1. I have a deep, irrational fear of chains and confinement.

  2. I’m prideful even when I have no reason to be.

  3. I struggle to see mortals as my equals.

  4. My curiosity often overrides my caution.

  5. I can be overly blunt — diplomacy is… not my natural instinct.

  6. I feel an aching sense of loss that makes me reckless in pursuit of answers.

d1 Cursed Wyrm Characteristics
1 Background Specific Record – Cursed Wyrm Characteristics & Memory Fragments Cursed Wyrm Characteristics Use the following tables to generate roleplaying hooks for your character. Personality Traits (d8) I have an unshakable sense that the world owes me something, though I can’t recall why. I’m endlessly curious about ancient ruins and dragon lore. I speak with calm authority, even when I have no idea what I’m talking about. I find myself perching on high ground without thinking about it. My temper is
 
Feature: Draconic Magnetism

Draconic Magnetism – Feature Description

Some part of your soul still carries the echo of a dragon’s might, even though you have no memory of it. Dragons, dragonborn, kobolds, and other dragonkin instinctively notice you. Their reaction is rarely neutral — it may be tinged with curiosity, wariness, or outright hostility, but they will almost always acknowledge your presence.

Benefits:
• You have advantage on Charisma (Persuasion) checks made to influence dragons or dragonkin after at least 1 hour of peaceful interaction.
• Hostile dragons may still attack you, but they often hesitate before delivering a killing blow.
• At the DM’s discretion, a dragon may claim to recognize you from a past encounter, though you do not understand why.

This connection is not the result of any ongoing magical effect or charm; it is a lingering echo of your draconic soul, hidden deep by the curse that binds you.

 
Spell List

(Note: Backgrounds don’t usually grant spells unless homebrewed, but if your DM allows a thematic spell suggestion list, this works as the intro)

The following spells are thematically linked to the Cursed Wyrm background, reflecting your latent draconic essence and scholarly training. These spells are not automatically granted by this background unless your DM allows it, but they can serve as inspiration for spell choices if you gain the ability to cast them through your class or other features.

Spell Level Spells
Cantrip mage hand, prestidigitation, ray of frost
1st detect magic, mage armor, shield
2nd dragon's breath, invisibility, levitate
3rd counterspell, fireball, fly
4th greater invisibility, ice storm, stoneskin
5th cone of cold, legend lore, wall of force
6th chain lightning, globe of invulnerability
7th prismatic spray, teleport
8th incendiary cloud, maze
9th meteor swarm, time stop

Spell List Extended Description

The suggested spell list for the Cursed Wyrm background focuses on three themes:
Draconic Power – Spells that mimic a dragon’s breath, presence, or physical dominance. (Dragon’s Breath, Fear, Fly)
Arcane Scholarship – Spells that reveal knowledge, unlock secrets, or manipulate magic. (Identify, Detect Magic, Counterspell)
Elemental Mastery – Spells that call upon the raw destructive power often associated with dragons. (Fireball, Chain Lightning, Wall of Force)

Players are encouraged to flavor their spellcasting to reflect latent dragon instincts, whether through a subtle shimmer of scales, a metallic tang in the air, or the faint echo of a dragon’s roar when a spell is unleashed.

 
Suggested Characteristics

Characters with the Cursed Wyrm background are defined by a strange mixture of scholarly curiosity and an inexplicable connection to dragonkind. Some embrace this pull as a mystery to solve, while others fear it, sensing the danger it invites. Their personality traits, ideals, bonds, and flaws often reflect a blend of meticulous study, instinctive behavior reminiscent of dragons, and an undercurrent of longing for something lost.

d1 Personality Trait
1 Personality Trait (Text): I have an unshakable sense that the world owes me something, though I can’t recall why. I’m endlessly curious about ancient ruins and dragon lore. I speak with calm authority, even when I have no idea what I’m talking about. I
d1 Ideal
1 Ideal (Text): Knowledge – Unlocking the truth of the world will lead to my own truth. (Neutral) Protection – The strong must shelter the weak from greater threats. (Good) Dominion – Order is best maintained when the worthy rule. (Lawful) Freedom – No b
d1 Bond
1 Bond (Text): I feel drawn to dragons for reasons I cannot explain. My familiar is my closest companion — it understands me better than anyone. There’s a book I keep returning to; some part of it feels like mine. I owe my survival to someone who took me
d1 Flaw
1 Flaw (Text): I have a deep, irrational fear of chains and confinement. I’m prideful even when I have no reason to be. I struggle to see mortals as my equals. My curiosity often overrides my caution. I can be overly blunt — diplomacy is… not my natural
 
 
Contacts

Contacts Description

The Cursed Wyrm’s unusual aura often leaves a trail of connections, both welcome and dangerous. Some see you as a curiosity, others as a potential ally, and some as a threat. Your contacts might include:
• A learned scholar from the Silver Quill who suspects your true nature but respects your privacy.
• A dragonborn merchant who feels compelled to aid you, though they cannot explain why.
• A kobold clan leader who insists on calling you “Wyrm-Blood” and offers their service.
• A rival mage from the Scions of the Shattered Sigil who seeks to recapture or destroy you.
• An ancient dragon who has encountered you before the curse, watching from the shadows to see when you will awaken.

d1 Contact
1 Contacts (Text): Your strange presence leaves an impression wherever you go, attracting curiosity, loyalty, or suspicion. You might have made allies — or enemies — without understanding why. Choose or roll for one or more contacts: A learned scholar who
d1 Non-contact
1 Non-Contacts (Text): Not everyone is drawn to you in a friendly way. Some feel only unease or outright hostility, even without knowing why. Choose or roll for one or more non-contacts: A zealous dragon hunter who feels an inexplicable urge to target you.
 
Variant The Cursed Wyrm: The Awakened Wyrm

This variant of the Cursed Wyrm background represents a character who has already broken the first chains of their curse and remembers fragments — or the entirety — of their draconic past. While the connection to dragonkind remains the same, their behavior is more deliberate, using their heritage as a weapon and a tool rather than as an unexplained mystery.

An Awakened Wyrm is far more likely to seek out dragons directly, invoke draconic customs in conversation, and employ their magnetic presence with intent rather than by accident. Mechanically, this variant uses the same features and proficiencies as the Cursed Wyrm, but the roleplay implications change: you understand exactly why dragons are drawn to you.

 
Variant Feature: Draconic Authority

You are fully aware of your draconic heritage and know how to wield it with purpose. Dragons, dragonborn, kobolds, and other dragonkin still feel the same instinctive pull toward you, but you consciously direct and shape their perception of you.

Benefits:
• You have advantage on both Charisma (Persuasion) and Charisma (Intimidation) checks made to influence dragons or dragonkin after at least 1 hour of interaction.
• When speaking Draconic to a dragon or dragonkin, you can choose to subtly invoke ancient speech patterns and tonal inflections that mark you as one of their own. At the DM’s discretion, this may grant additional roleplay advantages, such as increased trust, respect, or fear.
• Hostile dragons may hesitate longer before attacking you, and some may even seek parley first if circumstances allow.

This feature represents a deliberate projection of your draconic self, a conscious channeling of the same aura that, in the cursed version, worked only by instinct.

 
The Cursed Wyrm Image

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