In a world where civilization hangs by a thread, you stood watch over one of those precious threads. Whether patrolling the walls of a trading post, keeping peace in a growing town, or escorting caravans between settlements, you've made it your mission to protect the innocent from the chaos of the wasteland. You know the weight of responsibility that comes with a badge or uniform, and you understand that sometimes the hardest part isn't facing down raiders or mutant beasts—it's making the tough decisions that keep a community alive when resources are scarce and threats are many.
- Ability Scores: Strength, Charisma
- Skill Proficiencies: Athletics, Intimidation
- Tool Proficiencies: One type of gaming set, vehicles (land)
- Languages: Two of your choice
- Equipment: Spear or energy weapon (if available), shield, set of simple clothes, belt pouch with 10 credits, insignia of rank
Feature: Settlement Connections
You have contacts in multiple settlements and can find safe lodging and basic supplies in most civilized areas.
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | I instinctively position myself where I can watch entrances and exits. |
| 2 | I judge people by how they treat those weaker than themselves. |
| 3 | I have a routine for everything—patrol routes, meal times, equipment checks. |
| 4 | I remember everyone I've helped and everyone who's helped me. |
| 5 | I speak in military terms and have trouble adjusting my communication style. |
| 6 | I automatically assess the defensive capabilities of any location I enter. |
| 7 | I feel uncomfortable when I'm not useful; idle time makes me anxious. |
| 8 | I have strong opinions about law, order, and what constitutes proper authority. |
| d6 | Ideal |
|---|---|
| 1 | Protection: My purpose is to keep others safe, whatever the personal cost. (Good) |
| 2 | Order: Society only works when everyone follows the rules. (Lawful) |
| 3 | Duty: I have responsibilities that come before my personal desires. (Lawful) |
| 4 | Community: We're stronger together than we could ever be alone. (Good) |
| 5 | Strength: Only the strong survive; the weak deserve whatever happens to them. (Evil) |
| 6 | Pragmatism: I do whatever the situation requires to get the job done. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | The settlement I protected was my home, and everyone there was my family. |
| 2 | A fellow guard sacrificed themselves to save me, and I carry their memory with me. |
| 3 | I'm searching for someone I failed to protect when it mattered most. |
| 4 | The leader who gave me my position taught me everything about honor and duty. |
| 5 | I have a personal vendetta against the raiders who destroyed my post. |
| 6 | There's a specific person I've sworn to protect, no matter where they go. |
| d6 | Flaw |
|---|---|
| 1 | I follow orders without question, even when they're clearly wrong or harmful. |
| 2 | I blame myself for every person I couldn't save, carrying overwhelming guilt. |
| 3 | I see threats everywhere and have trouble trusting anyone outside my unit. |
| 4 | I'm inflexible in my thinking and struggle to adapt to new situations. |
| 5 | I prioritize abstract duty over the actual needs of real people. |
| 6 | I use my authority to bully or intimidate those I consider beneath me. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/11/2025 8:38:15 PM
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Coming Soon
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