Nurses are the steady hands and watchful eyes of healing. You offered reassurance, changed bandages, and noticed what others might miss in a patient’s condition. People trusted you not only to care for their bodies but to soothe their anxieties with gentle words and a steady presence.
In the life of an adventurer, those skills keep a party alive. Your companions may lean on your calmness in moments of panic, and you know how to make people feel safe even when disaster strikes. Where others see chaos, you see opportunities to bring order and care.
- Ability Scores: +2 Wis, +1 Cha
- Feat: Empathic — You gain proficiency in Insight and Persuasion. When you stabilize a creature, they regain 1d4 hit points.
- Skill Proficiencies: Medicine, Persuasion
- Tool Proficiencies: Herbalism kit
- Equipment: Herbalism kit, spare bandages, a simple charm from a grateful patient, 8 gp
You’re practiced at calming others in distress. You can defuse tension in social situations, granting advantage to Persuasion checks aimed at de-escalation.
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