
This background features a skill in building and creating.
you are used to the ways of all metals building weapons and armor is no problem for you, You've spent your life surrounded by the roar of the forge, the ringing of hammers on steel, and the smell of hot metal. You are a smith, according to World Anvil your hands bearing the calluses and scars of countless hours spent shaping raw materials into tools, weapons, and armor. Whether you learned your trade in a bustling dwarven stronghold, an isolated village forge, or as an apprentice in a renowned city workshop, you understand the strength and adaptability of metal. The intricate patterns within a steel blade, the specific temper required for a sturdy shield, the hidden flaws that betray a poorly crafted piece – these are your expertise.
- Ability Scores:
- Strength: Years of wielding a hammer and shaping red-hot metal have forged your body into a strong, resilient instrument. You can heft heavy materials and strike with surprising force.
- Constitution: The heat and smoke of the forge are second nature to you, and your body has learned to endure long hours of strenuous labor without tiring.
- Feat: This feat emphasizes mastery of metalwork and grants benefits related to maintaining and potentially improving equipment. It includes increasing Strength or Constitution, proficiency with smith's tools (with double proficiency if already proficient), and the ability to perform maintenance and attempt to magically enhance nonmagical weapons or armor after a long rest. It also allows you to quickly assess the quality of metal items.
- Skill Proficiencies: You spent years at the forge, your hands hardened by the relentless work. You are proficient with Smith's tools and possess a strong Athletics skill, representing your physical prowess. Your keen eye for detail honed through countless hours of inspecting metalwork grants you proficiency in Investigation, and you possess a wealth of knowledge about the history and craftsmanship of weapons and armor, giving you proficiency in History.
- Tool Proficiencies: you are proficient with the Warhammer
- Languages: As a Smith you have the ability to choose one extra language
- Equipment: you are proficient with heavy armor
You learned the trade in a small, isolated village, crafting and repairing tools, farm implements, and the occasional weapon or armor piece for the local community. Your hands bear the scars of a lifetime of work, and you understand the importance of sturdy, reliable craftsmanship.
d1 | Rural Village Smithy |
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1 | Smith's Ingenuity: The ability to craft advanced armor and weapons at a reduced cost, potentially even with unusual materials |
Suggests an eye for detail and the ability to appraise or identify the quality and origins of crafted items, particularly weapons and armor.
Spell List
As a Smith you do not rely on spell and only use your own two hands
Spell Level | Spells |
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As a Smith you do not rely on spell and only use your own two hands
Suggested Characteristics
Find yourself critiquing the quality of other people's work, especially if you consider it subpar.
d1 | Personality Trait |
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1 | gruff, stubborn, and hardworking |
Contacts
you may know and see fellow forge masters and have met many dwarves in your life.
You are a master of delicate metalwork, shaping precious metals like gold, silver, and platinum into exquisite works of art and functional objects alike. Your skills extend beyond basic smithing, encompassing a deep understanding of metal properties, secure plating techniques, and intricate design work for jewelry, ornaments, or even intricate components for devices like clocks or traps. You might have learned your trade in a bustling city workshop, crafting baubles for the wealthy, or you might be a meticulous artisan creating highly specialized tools for those who operate in the shadows.

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