You were a sworn fleet admiral who abandoned his post to the freedom of the seas. You took your best sailors and disembarked on a journey of privateering and monster hunting.
- Ability Scores: Strength, Dexterity, Charisma
- Feat: Tough
- Skill Proficiencies: Athletics and Perception
- Tool Proficiencies: Navigator's Tools
- Equipment: Choose A or B: (A) Javelin, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP







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