You grew up in Föndir—a city known for its many shadows, though you had surprisingly little to do with them. Your family is one of the founding lineages and holds great respect. For generations, it has produced gifted craftsmen, and you carry that talent in your blood.
Even as a child, you lent a hand, steadily refining your skills and learning what it means to create something with your own hands. You’re used to working hard and falling into bed exhausted but satisfied—knowing you’ve accomplished something real.
And yet, something calls you beyond. Training in Virkin is a step into the unknown, full of possibilities. You don’t know what awaits—but you’re ready to find out.
- Ability Scores: +1 Constitution and +2 Strength or Dexterity
- Feat: Fists Instead of Words: In Föndir, the tone is rough. You don’t have to belong to the underworld to experience it—but it’s precisely this bluntness that many find to be the settlement’s unique charm. There’s no lengthy debate, no postponing, no talking things to death. People say what needs to be said. And if someone disagrees, the conflict is often settled with fists. You learned that early—and mostly appreciated it. Because you’re not one of the weak, quite the opposite. Physically strong and assertive, you’ve won many arguments your own way: with a firm stance, a quick punch, and the certainty that words alone aren’t always enough.
Topple (Unarmed Combat)
+2 to attack and damage with unarmed strikes
Advantage on Constitution saving throws
- Skill Proficiencies:
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Sleight of Hand – You have a knack for delicate and precise work
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Athletics – You’re used to physical labor and hands-on effort
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- Tool Proficiencies: Choose from various artisan’s tools
- Equipment: Gear worth 80 gold
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