You endured the prison-spheres of Carceri—rust, mire, and endless chains. You learned to move when others froze, to find routes where none existed, and to treat rot as a teacher. You do not beg doors to open; you dance through the gaps. Even in safety, you sleep light, count exits, and listen for the rattle of links in the dark.
- Ability Scores: +2 Wisdom, +1 Dexterity
- Feat: Skill Expert
- Skill Proficiencies: Insight, Surviva
- Tool Proficiencies: Thieves’ Tools
- Languages: Infernal
- Equipment: Thieves’ Tools, Manacles (broken), Clothes, common, Pouch (10 gp), a rust-stained chain link (memento)
You know the people and patterns of captivity. In most settlements, you can quickly learn which gaoler, smuggler, or penitent priest deals with prisoners and contraband. With a bit of time and conversation, you can usually secure rumors about escape routes, hidden lockups, or who holds the keys (DM’s discretion). This doesn’t guarantee safe passage—just a lead and sympathetic ears.
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