You are a trainer to those who are selecting and training in their class. You specialise in either Warrior or Spellcaster, and charge each student in return for lessons, hints, spells and tips.
- Ability Scores: Your time spent working to teach has boosted your abilities. Improve your Strength, Dexterity and Wisdom by 1 each, or improve one by 2 and another by 1.
- Feat: Requiring access to many skills and specialties, your feat is Skilled.
- Skill Proficiencies: You are proficient in Insight and Stealth.
- Tool Proficiencies: You are proficient in Leatherworker's Tools.
- Equipment: You are proficient in Simple and Martial Weapons, and Light, Medium, Heavy Armour and Shields.
You specifically train those becoming Barbarians, Fighters, Monks, Paladins, Rangers and Rogues. You will usually run classes at arenas, fitness areas and parts of the forest; sometimes even in a castle courtyard or a city square.
When you make an attack with a weapon and miss, you deal damage equal to the modifier you used to attack with. When an ally who is a Barbarian, Fighter, Monk, Paladin, Ranger or Rogue attacks whilst within 10ft of you, they have advantage on the attack.
You specifically train those becoming Bards, Clerics, Druids, Sorcerers, Warlocks and Wizards. You will usually run classes at libraries, magical areas and parts of the forest; sometimes even in a castle magic room or a magical lair.
When you make an attack with a spell and miss, you deal damage equal to the modifier you used to attack with. When an ally who is a Bard, Cleric, Druid, Sorcerer, Warlock or Wizard casts a spell whilst within 10ft of you, their spell save DC increases by 1.







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