Note: This Background is intended for use with a specific subclass: Sorcerer - Doomed Wild Mage. It's part of a set of character options that only fully make sense when used together.
- Ability Scores: Charisma, Wisdom, Constitution
- Skill Proficiencies: Arcana, Insight, Survival.
- Tool Proficiencies: Forgery Kit, Navigator's Tools.
- Languages: You fluently understand Abyssal, Gith, Gnomish, Sylvan, Undercommon--but you speak them with an incredibly thick accent.
- Equipment: Forgery Kit, Navigator's Tools, a pouch containing 14 GP from different worlds and planes, one trinket selected by rolling D100 on the Feywild Trinkets table, one trinket selected by rolling D6 on the Planar Philosopher Trinkets table, and one trinket selected by rolling D6 on the Gate Warden Trinkets table. You also start with a Deck of All Things and once per day you can draw from a Deck with advantage. Once every seven days, you can forgo drawing from the Deck with advantage to roll three times on the Digging in the Crates table (choosing two rolls to keep) and three times on the Find My Friends table (choosing one roll to keep.) If you do this, ignore GP costs and Sleight of Hand checks.
You don't remember where you're actually from. At seemingly random intervals, you have been bounced between planes and worlds and times for so long that it's all begun to run together. Your memories might not have happened. Things you think you heard in tall tales might have happened to you in reality.
Did you fight alongside Githvyrik rebels in the Domains of Dread? Did the Nameless One save your life in the Dominian sub-multiverse, or did you thwart his plans to conquer the Underdark beneath Faerûn alongside an army of Deep Gnomes? Did you watch in horror as thousands died in the fight against Kalvaxus, Emperor of the Red Wastes? Were you there when the Mind Flayers attacked Karpri Station, or did you die at the hands of the thirty Elven ghosts? Did you and a band of Tieflings escape the Nine Hells through a portal to the Fugue Plane? Were you in the retinue of the dread necromancer Szass Tam when he explored the Plane of Mirrors? Which side were you on when the great Yamun Khahan laid siege to Shu Kuan?
Or were you there at all? Were you anywhere? Did anyone know you? Did any of it happen? Does anyone remember you?
The longer you remain in one place and time, the more you begin to regain a bit of control over the chaos of the planescape. But you are not fool enough to believe that you will ever master it. You're not quite sure, but attempting to do so may well have been what caused your condition in the first place.
If you are a Wild Magic Sorcerer, you start with two Surge counters on your character sheet.
Whenever you are affected by Banishment, Contact Other Plane, Arcane Gate, Etherealness, Plane Shift, Dream of the Blue Veil, Demiplane, Gate, Astral Projection, or any teleportation spell, roll 1d20, subtracting 1 from the result for each Chaos counter on your character sheet. On a 1, you are sent to another plane or world chosen by the DM, and must find your way back. Each time you roll 1d20 for this feature, add a Chaos counter to your character sheet. Each time you roll a Natural 20 on a D20 for any reason, remove a Chaos counter from your character sheet.
You gain the Scion of the Outer Planes feature and the Digging in the Crates feature.
You learn an extra spell at the following levels; spells learned in this way are always prepared. Once per Long Rest, you can cast a spell learned this way without using a spell slot.
9-Banishment
11-Contact Other Plane
13-Arcane Gate
15-Etherealness, Plane Shift, or Dream of the Blue Veil
17-Demiplane
19-Gate or Astral Projection
Previous Versions
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