Born of darkness, I serve my sire yet yearn for freedom. Shadows are my home, and my hunger shapes my path.
Once a mortal, now bound to the night, you are a vampire spawn—creature of blood and shadows. Your sire controls you, yet the hunger that drives you teaches patience, cunning, and survival. Society fears and shuns you, forcing you to navigate the world in secrecy. Though you lack full vampiric freedom, your existence grants unnatural resilience, heightened senses, and an intimate understanding of mortal weaknesses. You walk a fine line between servitude and self-determination, aware that the night is yours—and your hunger eternal.
- Ability Scores:
Vampire spawn rely on agility, cunning, and presence to survive the night. Dexterity enhances your speed and precision in combat, while Constitution helps you endure the strain of unlife. Charisma represents the unnatural allure and intimidation you wield over mortals, and Wisdom sharpens your senses and perception of danger. While your mind and intelligence may serve other pursuits, your body and presence are your primary tools for survival and predation.
Recommended Ability Scores (Optional Table for Players):
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Primary: Dexterity, Charisma
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Secondary: Constitution, Wisdom
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Tertiary: Intelligence, Strength
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- Feat: As a vampire spawn, you have a heightened awareness of the living and the undead alike. You can sense the presence of humanoid creatures within 60 feet, though not their exact number or location, once per long rest.
Additionally, your connection to your vampire master grants you limited influence over weak-willed mortals. You can attempt to charm or intimidate commoners more easily. Once per long rest, you can gain advantage on one Charisma (Intimidation) or Charisma (Persuasion) check against a humanoid who is not hostile toward you.
- Skill Proficiencies:
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Stealth
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Intimidation
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- Tool Proficiencies: One of your choice: Disguise Kit, Thieves’ Tools, or Poisoner’s Kit
- Languages: Two of your choice
- Equipment: A blood-stained cloak or token from your master vampire
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A set of common clothes
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A vial of preserved blood (for feeding)
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A pouch containing 10 gp
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Bound to your vampire master, you can sense the presence of humanoid creatures within 60 feet, though not their exact number or location. Your connection also allows you to subtly influence mortals: once per long rest, you can gain advantage on a Charisma (Intimidation) or Charisma (Persuasion) check against a non-hostile humanoid.
Spell List
As a vampire spawn, your abilities are drawn from the dark vitality that sustains you. You can sense life, manipulate shadows, and strike with unnatural speed and precision. The powers you wield reflect your unholy bond to your master and the predatory instincts that guide you in the night.
| Spell Level | Spells |
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The dark gift of vampirism grants you access to abilities that blur the line between predator and prey. Your senses are unnaturally sharp—you can detect the presence of living creatures, even through walls or in shadowed areas. Your movements are swift and unnerving, allowing you to strike with deadly precision. Some of your powers let you manipulate the minds of the weak-willed, bending them to your will or intimidating them with a mere glance. Others channel the vitality of blood, letting you heal, sustain yourself, or augment your attacks. Every ability you wield is a reminder of the bond to your master and the unholy strength that flows through you, marking you as a creature of the night and a predator of the living.
Suggested Characteristics
Personality Traits (d8)
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I am cold and calculating, hiding my hunger behind a calm exterior.
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I enjoy observing mortals’ lives; their emotions are like toys to me.
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I struggle to remember what it feels like to be fully alive.
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I am obsessed with my master’s approval, fearing their wrath.
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I hide my nature carefully, fearing persecution or hatred.
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I am fascinated by blood — its taste, its power, its symbolism.
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I speak slowly and deliberately, savoring each word.
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I have sudden flashes of animalistic instincts I must suppress.
Ideals (d6)
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Survival. Power comes from cunning and patience. (Neutral)
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Domination. One should exert control over the weak. (Evil)
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Secrecy. The world must never know what I truly am. (Lawful)
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Redemption. I will find a way to reclaim my humanity. (Good)
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Freedom. I answer to no one, not even my master. (Chaotic)
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Legacy. I will leave my mark on the world, feared or revered. (Any)
Bonds (d6)
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My vampire master watches over me constantly; I am bound to them.
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I once spared a mortal; I must protect them at all costs.
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I seek to break free from my master’s influence.
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My bloodline is cursed; I must find its origin.
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A rival vampire seeks my destruction; I will survive.
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I carry a token from my former mortal life; it anchors me.
Flaws (d6)
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I crave blood and struggle to resist feeding impulses.
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Sunlight or holy symbols terrify me beyond reason.
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I cannot trust others; betrayal is always expected.
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My rage is unpredictable and violent.
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I envy the living and may act recklessly to feel alive.
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I fear my master’s wrath more than death itself.
Flavor / Roleplaying Notes
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Vampire spawn are thralls bound to a more powerful vampire, feeding their master while navigating their own instincts and desires.
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They are predators of the night, balancing cunning, fear, and survival.
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The background represents both mechanical bonuses (Stealth, Intimidation, Thrall’s Insight) and roleplay hooks (master’s influence, bloodlust, secrecy).
Contacts
Even in undeath, you maintain connections to the living and the supernatural. Your vampire master may provide allies among other thralls or powerful undead, while mortal servants, informants, or unwilling patrons offer information or resources. These contacts can supply safe havens, intelligence, or opportunities to strike, but each comes with risk: betrayal, exposure, or the whims of your master may turn friends into foes. Your web of contacts reflects both your cunning and the dangerous world you navigate as a creature of the night.







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