Once, you had a home, a family, a place in society—but no longer. Whether for crimes you did or did not commit, for crossing the wrong noble, or for breaking sacred law, you were cast out. You live with the weight of that loss, hardened by years of wandering and mistrust. The exile’s path is one of survival and reinvention. Some dream of redemption, others of revenge, and some only of carving out a life free from the chains of their past.
- Skill Proficiencies: Survival, Persuasion
- Tool Proficiencies: One type of gaming set, one set of artisan's tools, or one instrument
- Languages: One of your choice
- Equipment: A set of traveler's clothes, a belt pouch containing 10 gp, and a keepsake from your former life
Cause of Exile
Roll a d8 or choose one that best fits your character.
| d8 |
Cause of Exile |
|
1
|
Crime. I was convicted of a crime - whether I did it or not.
|
|
2
|
Political Enemy. I offended the wrong noble, ruler, or other powerful figure, and they forced me out.
|
|
3
|
Religious Transgression. I broke a sacred law, spoke against the faith, or committed an unforgivable taboo.
|
|
4
|
Family Disgrace. My kin fell from grace, and I was cast out alongside them.
|
|
5
|
Scapegoat. I was blamed for a disaster, loss, or failure to protect my people.
|
|
6
|
Forbidden Love. I was exiled for loving someone I was forbidden to.
|
|
7
|
Dark Secret. I uncovered something dangerous - treason, corruption, heresy - and was silenced by exile.
|
|
8
|
Voluntary. I left on my own terms, unable to bear the rules or traditions of my homeland.
|
Feature: Mark of the Outcast
Your name and face are forgotten in some places and infamous in others. When you enter a community, you can usually sense whether speaking of your past would help or harm you. Other exiles, wanderers, or people on the fringes of society recognize you as one of their own, and will often provide food, shelter, or information as long as you don’t betray their trust.
Suggested Characteristics
Exiles vary greatly—some bitter and hardened, others still hopeful. They tend to be cautious with trust, but once they form a bond, it runs deep.
| d8 |
Personality Trait |
|
1
|
I’m constantly looking over my shoulder, expecting pursuers.
|
|
2
|
I distrust authority and those in power.
|
|
3
|
I keep mementos of my old life close and often brood over them.
|
|
4
|
I’m quick to move on, never staying in one place for long.
|
|
5
|
I take pride in my ability to survive where others would falter.
|
|
6
|
I put up walls of humor or bravado to hide my pain.
|
|
7
|
I’m cautious with strangers but fiercely loyal to friends.
|
|
8
|
I downplay my past, changing details or inventing lies.
|
| d6 |
Ideal |
|
1
|
Redemption. One day, I’ll earn back my place. (Good)
|
|
2
|
Freedom. I’m glad to be rid of the chains of my duty and society. (Chaotic)
|
|
3
|
Vengeance. Those who cast me out will pay. (Evil)
|
|
4
|
Pragmatism. Survival is what matters. Everything else is luxury. (Neutral)
|
|
5
|
Truth. My story deserves to be heard, whether it clears my name or not. (Lawful)
|
|
6
|
Reinvention. Exile is a chance to become someone new. (Any)
|
| d6 |
Bond |
|
1
|
I’ll always carry a piece of my homeland with me.
|
|
2
|
A friend or lover still believes in me, and I live for the day we’re reunited.
|
|
3
|
I owe my life to a stranger who helped me when I was cast out.
|
|
4
|
I have sworn to protect others from suffering the same fate I did.
|
|
5
|
I keep my family name alive, even if I can never bear it openly.
|
|
6
|
My exile is tied to a dark secret that I’ll never willingly share.
|
| d6 |
Flaw |
|
1
|
I push people away rather than risk being hurt again.
|
|
2
|
I cling too tightly to grudges.
|
|
3
|
I drown my sorrows in drink, gambling, or other vices.
|
|
4
|
I take reckless risks, since I feel I’ve already lost everything.
|
|
5
|
I can be paranoid, reading betrayal into innocent acts.
|
|
6
|
I’m ashamed of my past and lie compulsively to hide it.
|
Comments