Not everyone left Drakkenheim after the meteor. Some stayed behind, searching the ruins for things they lost: friends and family, or just seeking out treasure and artifacts. You know what places in the city are the most dangerous, what paths are the best to take, and often have an idea of the fastest ways to travel. Despite the Haze, and dangers, you’ve managed to survive, but carry the weight of Drakkenheim’s madness with you.
Ability score bonus: Dexterity, Constitution, Wisdom (the ability bonus options will open, when you choosed your species)
- Ability Scores: Dexterity, Constitution, Wisdom
- Feat: Alert
- Skill Proficiencies: Survival and Perception
- Tool Proficiencies: Cook's utensils
- Equipment: Choose A or B: (A) 2Dagger, Shovel, 2 Pouch, Hooded Lantern, Cook's utensils, Bedroll, Traveler’s Clothes, 34 GP; or (B) 50 GP
You survived the civil war that ravaged Westemär, either as a soldier or fleeing refugee. The war took something from you and changed you. It may be that you had to do things that went against your morals, or perhaps you lost friends and family in the bloodshed. Regardless, you walked away with scars that will not easily heal.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/28/2025 3:41:03 PM
|
3
|
0
|
--
|
Coming Soon
|
|
|
9/28/2025 4:51:25 PM
|
4
|
0
|
--
|
Coming Soon
|
|
|
9/28/2025 6:15:39 PM
|
4
|
0
|
--
|
Coming Soon
|
|
|
9/29/2025 8:32:34 AM
|
4
|
0
|
--
|
Coming Soon
|
Comments