You are considered a Monster, a creature of the Night and the Woods, an Outcast of society and a spooky bedtime Story for children. You might have been cursed, corrupted by Foul magic or been Born under a bad Star, in any case, something about seems eldritch, otherworldy, monstrous.
- Ability Scores: Monsters come in all shapes and sizes. Increase one ability score by 2 and a differen one by 1.
- Feat: Your time in the wilds has Gifted you with some control over natural magic. You gain the magic Initiate (druid) feat.
- Skill Proficiencies: You sneak in the shadows and stalk the woods, scaring anyone that Catches a glimpse of you. Choose two proficiencies from Nature, Survival, Stealth, Intimidation, Perfektion.
- Languages: You know Common and one language of your choice.
- Equipment: A ragged Set of clothes, a Dagger, a selfmade Mask, some oddities from your lair, a trinket that Reminds you of something
Origin
How did you become what you are?
| d6 | Origin |
|---|---|
| 1 | Corrupted magic turned you |
| 2 | Cursed by a hag |
| 3 | Born that way |
| 4 | Created |
| 5 | Died and came back wrong |
| 6 | Possessed by a spirit |
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