Once you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born. As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or two—perhaps a sham potion or forged ancestry records.
- Ability Scores: Dexterity, Constitution, Charisma
- Feat: Skilled
- Skill Proficiencies: Sleight of Hand and Deception
- Tool Proficiencies: Forgery Kit
- Equipment: Choose A or B: (A) Forgery Kit, Costume, Fine Clothes, 15 GP; or (B) 50 GP
Feature: Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice.
Repeatable. You can take this feat more than once.
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