The Twice-Claimed Image

You were not born whole — both Heaven and Hell marked you at birth. You are a mortal soul claimed by an angel and a demon, locked in eternal conflict. Their whispers shape your destiny, pulling you between light and shadow

 

 
Ability Scores: Your soul is split between light and shadow. When creating your character, increase one ability score of your choice by +2 and another by +1.

 

  • If you lean toward your angelic half, this might manifest as enhanced Wisdom or Charisma, reflecting compassion, conviction, and divine guidance.
  • If you lean toward your demonic half, this might manifest as heightened Strength or Charisma, reflecting wrath, temptation, and infernal presence.
  • You decide which aspect of yourself is dominant — or allow the balance to shift during your journey.

 

 

Feat: You carry both celestial blessing and infernal corruption within you. Their whispers empower you, but at a cost.

 

Benefits:

 

  • Dual Guidance. When you make an attack roll, ability check, or saving throw, you can call upon either your angel or your demon. Roll an additional d4 and add it to the result. You may do this a number of times equal to your proficiency bonus per long rest.
    • If you invoke the angel, the d4 glows with radiant warmth (flavor as celestial inspiration).
    • If you invoke the demon, the d4 burns with shadow (flavor as infernal temptation).
  • Split Power. Choose one of the following when you take this feat:
    • Radiant Smite: Once per long rest, when you hit with a melee weapon attack, you can deal an extra 1d6 radiant damage.
    • Hellish Rebuke: Once per long rest, when you are hit by an attack, you can use your reaction to deal 1d6 fire damage to the attacker.
  • Conflict Within. Whenever you use this feat, you must succeed on a DC 10 Charisma saving throw or take 1d4 psychic damage as the other half of your soul rebels.

 

 

Skill Proficiencies: Your constant struggle between light and shadow has honed both your empathy and your intimidation.

 

  • Insight (Angel’s Whisper): You have learned to read hearts and intentions, guided by the quiet voice urging you toward compassion and truth.
  • Intimidation (Demon’s Whisper): You have also learned to wield fear, channeling the darker power that whispers of dominance and control.

 

 

Tool Proficiencies: Your split soul grants you talents drawn from both the divine and the profane. Choose one:

 

  • Calligrapher’s Supplies (Angel’s Hand): You can inscribe holy symbols, prayers, and wards in delicate script, often glowing faintly with radiant energy. Many Twice-Claimed use this to draft protective seals or blessings.
  • Poisoner’s Kit (Demon’s Hand): You can concoct venoms, oils, or corruptive substances whispered into your mind by your darker half. Even if you rarely use them, the knowledge lingers, tempting you toward shadow.

 

 

Languages: The war within your soul has left its mark on your voice. You can speak, read, and write:

 

  • Common — the language of mortals, the neutral ground on which your choices play out.
  • Celestial (Angel’s Tongue): When you speak it, your words ring with an almost musical resonance, carrying undertones of warmth and authority. Celestials often recognize you as “marked,” whether with reverence or suspicion.
  • Infernal (Demon’s Tongue): When you speak it, your voice may deepen or echo strangely, and those attuned to darkness feel a flicker of recognition. Fiends rarely hear it from a mortal without taking notice.

 

 

Equipment: You begin with the following items, symbolizing the eternal conflict within you:

 

  • A tarnished holy symbol — once radiant gold, but marred by black veins or cracks of shadow. It warms when your angel whispers and grows cold when your demon stirs.
  • An obsidian trinket (a shard of horn, a coin etched with infernal runes, or a fragment of black glass) that pulses faintly when you call on your warlock powers.
  • Traveler’s clothes, stitched with mismatched patches of white thread and crimson thread — an outward reflection of your inner divide.
  • A small journal or prayer book, its pages half-filled with radiant blessings and half with infernal mutterings. Sometimes new words appear overnight, scrawled in a hand not your own.
  • A belt pouch containing 10 gp, the coins tarnished in spots as if touched by fire or by light.

 

 

 
Twice-Claimed Quirks (d6)

 

  1. I murmur to myself constantly — though really, I’m answering two voices only I can hear.
  2. My reflection sometimes smiles when I do not, and frowns when I laugh.
  3. I keep switching handwriting in my journal — half radiant script, half jagged infernal scrawl.
  4. My dreams are battlefields of light and shadow. I wake up exhausted, as if I truly fought.
  5. People say my eyes briefly flicker — gold when I’m kind, crimson when I’m cruel.
  6. Holy water burns my tongue like fire, but so does infernal ichor. I belong fully to neither side.

 

 

d6 Twice-Claimed Quirks (d6)
1 I murmur to myself constantly — though really, I’m answering two voices only I can hear.
2 My reflection sometimes smiles when I do not, and frowns when I laugh.
3 I keep switching handwriting in my journal — half radiant script, half jagged infernal scrawl.
4 My dreams are battlefields of light and shadow. I wake up exhausted, as if I truly fought.
5 People say my eyes briefly flicker — gold when I’m kind, crimson when I’m cruel.
6 Holy water burns my tongue like fire, but so does infernal ichor. I belong fully to neither side.
 
Feature: Mark of Two Masters

You are claimed by both an angel and a demon. This mark is imprinted on your soul and cannot be hidden.

 

  • Recognition: Any celestial, fiend, or devout mortal instinctively senses that you are touched by powers beyond the ordinary. They react strongly — with awe, revulsion, fear, or fascination — but never indifference.
  • Leverage: You gain advantage on Persuasion and Intimidation checks made against celestials, fiends, or religious figures, as they struggle to reconcile what you are.
  • Pull of Destiny: Once per long rest, when you are faced with a moral decision, you can ask your DM for a brief “whisper” from your angel and demon. The DM gives you two conflicting impressions (one benevolent, one selfish/cruel), though you are not bound to obey either.

 

 

 
Spell List

Your magic is not wholly your own — it is the echo of two voices vying for your soul. The angel urges you to wield radiant power that heals and protects, while the demon whispers secrets of shadow and flame. Each spell you cast is a reflection of which influence you heed in the moment.

 

Some Twice-Claimed favor the angel’s blessings, calling forth light, protection, and divine wrath. Others lean into the demon’s temptations, embracing fire, fear, and corruption. Most walk the line between, channeling both powers in unpredictable harmony.

 

Spell Level Spells
1st bless, cure wounds, hellish rebuke, hex, protection from evil and good, shield of faith
2nd darkness, lesser restoration
3rd counterspell, dispel magic, hunger of hadar, revivify
4th banishment, blight, wall of fire
5th flame strike
7th finger of death, plane shift
8th holy aura

Your magic is the battleground of your soul. The angel and demon within you grant spells that reflect their influence, and each time you prepare or cast one, you feel their pull. Some spells come as radiant blessings whispered from Heaven, others as infernal bargains whispered from the Pit. A few shimmer with both, unstable but potent.

 

 

Angelic Spells (Light’s Whisper)

 

 

These spells manifest as warmth, radiance, or protective wards. When cast, your presence may glow faintly, your voice may carry a choral undertone, or translucent feathers may flicker in the air.

Examples: Cure Wounds, Bless, Shield of Faith, Lesser Restoration, Revivify, Flame Strike, Holy Aura.

 

 

Demonic Spells (Shadow’s Whisper)

 

 

These spells manifest as smoke, fire, or shadows creeping at the edge of sight. When cast, your eyes might briefly burn crimson, your words twist unnaturally, or the smell of ash lingers.

Examples: Hex, Hellish Rebuke, Darkness, Hunger of Hadar, Blight, Wall of Fire, Finger of Death.

 

 

Shared/Hybrid Spells (The Tangle)

 

 

These spells sit uneasily between the two masters. Both claim ownership, and their power collides within you. Casting them may cause a halo and horns to flicker at once, or your aura to shimmer gold and black in the same breath.

Examples: Protection from Evil and Good, Banishment, Dispel Magic, Counterspell, Plane Shift.

 

 
Suggested Characteristics

Those who bear the mark of two masters walk a razor’s edge between salvation and damnation. The Twice-Claimed are often caught between extremes — merciful one moment, wrathful the next. Their very presence unsettles others, as if two unseen forces tug at their soul.

 

You may appear outwardly ordinary, but subtle signs of your divided nature betray you: a flicker of gold in one eye and red in the other, a voice that sometimes echoes, a shadow that twists unnaturally, or a holy symbol that blackens at your touch. To mortals, you are a curiosity. To celestials and fiends, you are an abomination — or perhaps a prize worth fighting over.

 

Adventurers with this origin often wrestle with questions of identity. Are you destined to be Heaven’s champion, Hell’s pawn, or a force that defies both? Your inner conflict drives you to test yourself, to understand your divided soul, and perhaps to forge a destiny neither master expects.

 
 
Contacts

Being Twice-Claimed marks you as unusual, and few remain neutral when they sense the conflict within you. Both Heaven and Hell leave echoes in your path, and you’ve crossed the notice of allies and enemies alike.

 

Roll or choose a contact from each list below — one angelic, one demonic — to represent the figures tied to your origin.

Angelic Contacts (d6)

  1. Seraphiel, Dawnwatcher — A weary celestial who believes you can rise above the shadows if you only listen.
  2. Brother Caldus — A mortal priest who sees your soul as a holy test and writes secret sermons about you.
  3. Anwyn the Seer — An eccentric prophet who claims your struggle is foretold in ancient stars.
  4. Lady Miriel — A silver-armored paladin who distrusts you, but cannot deny your divine spark.
  5. Child of Light — A mysterious child who follows you, speaking simple but piercing truths.
  6. The Silent Choir — Ghostly figures who appear in your dreams, humming softly whenever you choose mercy.

Demonic Contacts (d6)

  1. Veythas the Whisperer — A devil who tempts you through contracts written in blood, promising “balance” through indulgence.
  2. Mara Blacktongue — A warlock who sees you as a rival, and urges you to embrace corruption fully.
  3. Ashen Crow — A shadowy informant who trades secrets for scraps of your soul.
  4. Lord Kharzael — A demon general who wants to mold you into his perfect weapon.
  5. The Laughing Shade — A spirit that follows you unseen, its chuckle echoing whenever you falter.
  6. The Broken Idol — A shattered statue in a forgotten temple that sometimes whispers in your own voice.

 

 

d6 Contact
1 Seraphiel, Dawnwatcher — A weary celestial who believes you can rise above the shadows if you only listen.
2 Brother Caldus — A mortal priest who sees your soul as a holy test and writes secret sermons about you.
3 Anwyn the Seer — An eccentric prophet who claims your struggle is foretold in ancient stars.
4 Lady Miriel — A silver-armored paladin who distrusts you, but cannot deny your divine spark.
5 Child of Light — A mysterious child who follows you, speaking simple but piercing truths.
6 The Silent Choir — Ghostly figures who appear in your dreams, humming softly whenever you choose mercy.
d6 Non-contact
1 Veythas the Whisperer — A devil who tempts you through contracts written in blood, promising “balance” through indulgence.
2 Mara Blacktongue — A warlock who sees you as a rival, and urges you to embrace corruption fully.
3 Ashen Crow — A shadowy informant who trades secrets for scraps of your soul.
4 Lord Kharzael — A demon general who wants to mold you into his perfect weapon.
5 The Laughing Shade — A spirit that follows you unseen, its chuckle echoing whenever you falter.
6 The Broken Idol — A shattered statue in a forgotten temple that sometimes whispers in your own voice.
 

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The Twice-Claimed Image

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