You are trained as a healer and a medical practitioner who makes a living by treating and/or studying diseases, maladies, and injuries. Most doctors typically intend to heal such conditions, though there are some who are more concerned with research and study than treating people.
Whatever your priorities, your background is characterized by the medical knowledge you picked up as you plied your trade as a doctor.
- Skill Proficiencies: Medicine, plus your choice of one from among Insight, Investigation and Nature
- Tool Proficiencies: Herbalism Kit, plus your choice of one from among Alchemist's Supplies and Poisoner's Kit
- Equipment: A Healer's Kit, a small knife or scalpel, a notebook and a pen, a set of fine clothes, and a pouch containing 20 gp.
Your medical experience is always in demand. In towns and cities, military encampments, remote lodges, and other gatherings of people, you can usually find work administering aid to those who need it. This work keeps you fed and clothed, in a manner reflecting the wealth of your patients. It is also an excellent way of getting to know the locals and the area.
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