You were taught, built up, constructed for a purpose. You were designed to fulfil a need. In your case, it was to be a merchant's helper, healer, guide, or companion.
- Ability Scores: Intelligence, Dexterity, Constitution
- Feat: Tavern Brawler
- Skill Proficiencies: History and Medicine
- Tool Proficiencies: Navigator's Tools, Herbalism Kit
- Equipment: Choose A or B: (A) Navigator's Tools, [Tooltip Not Found], Herbalism Kit, 30 GP; or (B) 50 GP
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