You once served aboard a research vessel, traveling across seas and coasts to study the mysteries of the world. You were the ship’s recorder, tasked with documenting discoveries, maps, and phenomena. But tragedy struck—the vessel was sunk, and you were the only survivor. You’ve since remade yourself, carrying forward both the skills of a sailor and the curiosity of a scholar, bound to honor the memory of your lost crew.
- Feat:
Survivor’s Memory
You’ve seen the sea swallow all you once knew, and you’ve carried its lessons ever since. You can always recall the general layout of coasts and seafaring routes you’ve traveled, even if you haven’t seen them in years. When you come across maps, logbooks, or nautical charts, you can almost always identify if they’re incomplete, falsified, or unusual.
In addition, sailors, navigators, and other sea-travelers often treat you with respect—or pity—once they learn you’re the lone survivor of a sunken vessel. Many will offer basic shelter or passage in honor of your endurance.
- Skill Proficiencies: History, Perception
- Tool Proficiencies: Navigator’s Tools, Calligrapher’s Supplies
- Languages: One of your choice
- Equipment: A waterlogged notebook filled with your writings, a quill and vial of ink, a token of your ship’s crew (such as a sailor’s scarf, brass button, or piece of driftwood), a set of traveler’s clothes, and a pouch containing 10 gp.
Suggested Characteristics
| d4 |
Personality Trait |
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1
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I’m endlessly curious and always jot down notes about new places, people, and things.
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2
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I’m quick with a grin, trying to mask pain with humor.
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3
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I carry myself with a quiet dignity, even when penniless.
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4
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I hate staying in one place too long—the horizon always calls.
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| d3 |
Ideal |
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1
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Freedom. I won’t live chained to another’s will. (Chaotic)
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2
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Knowledge. Every mystery solved brings us closer to truth. (Neutral)
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3
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Remembrance. I live to ensure my crew is never forgotten. (Good)
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| d3 |
Bond |
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1
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My waterlogged notebook is my most precious possession.
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2
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I will see the pirate who destroyed my ship pay for his crimes.
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3
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My parents believe me dead, and I can’t decide if I should ever return to them.
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| d3 |
Flaw |
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1
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I take reckless risks, driven by guilt that I survived when others did not.
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2
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I avoid close bonds—I can’t bear to lose people again.
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3
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I can’t resist chasing rumors of One-Eyed Stink, even when it’s dangerous.
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