You spent their formative years navigating city life but felt an irresistible pull towards the natural world. They aren't a hermit or a true wilderness survivalist, but rather a dedicated observer, documenter, and investigator of nature, drawn to the intersection of the civilized and the wild.
- Ability Scores: Constitution, Dexterity, Wisdom
- Feat: Magic Initiate (Druid)
- Skill Proficiencies: Arcana, Nature
- Tool Proficiencies: Woodcarver's Tools
- Equipment: Choose A or B: (A)Woodcarver's Tools, Writing Charcoal, Chalk, a Bedroll, Tent, Traveler's Clothes (2 sets), A Quarterstaff, and a home made book full of sketches pressed flowers and leaves, 18 GP; or (B) 50 GP
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