You once lived on the wrong side of the law, robbing travelers, raiding caravans, or taking what you wanted from those held at knife point. Whether you were driven by desperation, loyalty to a gang, or a thirst for power, those days are behind you now... or so you hope. Some reform out of guilt or opportunity, others simply tire of running and hiding. But the past has a way of leaving marks on your soul and your reputation.
- Skill Proficiencies: Intimidation, Survival
- Tool Proficiencies: One type of gaming set, thieves' tools
- Equipment: A set of traveler's clothes, a pouch containing the last 15 gp from your final heist, one gaming set of your choice, and a memento from your former gang (such as a worn bandana, a crude medallion necklace, or a tarnished coin).
Suggested Characteristics
Former bandits tend to carry their past with them, whether as a source of shame, pride, or hard-earned wisdom. Some try to make amends for their crimes; others justify them or bury the guilt deep down. Trust can be hard won, and old habits die slowly.
| d8 | Personality Trait |
|---|---|
| 1 | I'm slow to trust, but fiercely loyal to those who earn it. |
| 2 | I talk in slang and thieves' cant without even noticing sometimes. |
| 3 | I still check every exit in a room before I sit down. |
| 4 | I prefer the revelry of outlaws to the stuck-up, pompous nature of nobles. |
| 5 | The consequences of my actions don't scare me. Yet. |
| 6 | I've grown used to my new, calmer life. I'm even starting to enjoy it. |
| 7 | I attempt to hide any sign of my former life from those that know me now. |
| 8 | I can be deceptively idealistic. |
| d6 | Ideal |
|---|---|
| 1 | Redemption. I've done wrong, but I intend to make things right. (Good) |
| 2 | Freedom. No one should live under another's boot. (Chaotic) |
| 3 | Loyalty. You stick by your crew, always. (Neutral) |
| 4 | Power. I took what I wanted once. Why stop now? (Evil) |
| 5 | Survival. You do what you must to stay alive. (Neutral) |
| 6 | Change. I want to be more than the outlaw I was. (Any) |
| d6 | Bond |
|---|---|
| 1 | A friend or loved one saved me from my worst self, and I owe them everything. |
| 2 | The gang I once ran with still has my loyalty, even if I've gone straight. |
| 3 | I keep a token from someone I once wronged, reminding me why I can't go back. |
| 4 | Someone I care about is still out there, living the life I left behind. |
| 5 | The law (or a rival gang) is still hunting me. |
| 6 | I swore to use my skills for something better than banditry. |
| d6 | Flaw |
|---|---|
| 1 | I don't always believe that people can change, myself included. |
| 2 | I still slip into old habits when things get hard. |
| 3 | Deep down, I miss the thrill of the outlaw life. |
| 4 | I tend to solve problems with threats first. |
| 5 | I carry guilt like a stone I can't put down. |
| 6 | I would sell my firstborn if it kept me alive. |
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