Saved by a Warforged, now travels together, protecting each other and those in need, navigating the world from your mount.
- Feat: Alert
- Skill Proficiencies: Athletics, Perception
- Tool Proficiencies: Land Vehicles
- Equipment:
Weapons / Armor:
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Mace
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Shield
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Leather or chainmail armor (depending on starting wealth/class)
Adventuring Gear:
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Priest’s Pack
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Holy symbol
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Riding saddle, reins, harness for Warforged mount
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Rope 50 ft
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Waterskin
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Feature: Mounted Sentinel
Mounted Combatants
- While mounted on the warforged, your AC increases by 1
- While mounted on the warforged, you and the warforged make separate initiative rolls and take separate turns, however you move with the warforged on her turn. If you move on your turn, you must dismount from the warforged.
- Once per short rest, you may use your action to allow the warforged to take it's turn on your initiative count. You can't do this if the warforged has already taken a turn this round.
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