You were trained as a recruiter for a cult. Through song, lectures and subterfuge, you lured the easily fooled into the cults arms.
- Ability Scores: Constitution, Dexterity, Charisma
- Feat: Musician
- Skill Proficiencies: Deception and Performance
- Tool Proficiencies: Choose one kind of Musical Instrument
- Languages: Deep Speech
- Equipment: Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP
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