You were one of Dr. Winters many experiments. Perhaps you were kidnapped, but escaped by your own cunning, or a patient that received unknown augmentations for his practice. Perhaps you were discarded. Now the distilled primal power of a certain creature pulses within you.
- Ability Scores: You may increase the following ability scores by 1, or increase one by 1 and another by 2: Strength, Dexterity, Constitution
- Feat:
Winters’ Experiment
- Skill Proficiencies: Survival and Investigation
- Tool Proficiencies: Healers Kit
- Languages: You know undercommon
- Equipment: Your animal token; a feather, tooth, claw, or other small part of the animal you have been infused with, and a choice between A or B: (A) An Exploreres Pack, Common Clothes, Basic Poison, and 8 GP; or (B) Roll 7 Sleight of Hand checks. That is the amount of your starting gold.
Feature: Feat: Winters' Experiment
Winters’ Experiment Feat: You are able to channel the power of the beast used in your experiments.
-You know a modified version of the Primal Savagery Cantrip that deals Slashing or Piercing damage instead of poison.
-You have advantage on all Intelligence, Wisdom and Charisma checks related to the species of the creature you were infused with.
-You gain a +1 to constitution
Spell List
| Spell Level | Spells |
|---|---|
| Cantrip | primal savagery |
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