You are a god, deity, or ancient being of immense power. Betrayed by your people and your church, you were cast down in a prison above your power, trapped, unable to escape or influence the world. By external interference, you were able to possess a miserable mortal vessel, using it as an anchor and point to use your powers from. This mortal urn cannot tolerate your unrivaled might, you had to dilute your true essence in order to keep your flesh alive, but it will do.
- Ability Scores: Charisma and Inteligence, or Constitution and Strength
- Feat: Blessed by me. You have mastered the art of converting your own essence into powerful, persistent blessings for others. You can voluntarily bless creatures and objects by making contact with them, effects can be at DMs discretion.
This table can help you determine who you possessed.
| d8 | Your vessel. |
|---|---|
| 1 | A devout follower. |
| 2 | An unwilling sacrifice. |
| 3 | A high priest or priestess. |
| 4 | An archaeologist. |
| 5 | An explorer. |
| 6 | An old follower, who you granted immortality to. |
| 7 | An old noble, looking to cheat death. |
| 8 | An unknowing adventurer. |
Your true form is simply beyond comprehension of mortals. If you enter within a creature's Truesight range, said creature must make a DC 13 WIS save, or take 1d12 psychic damage and gain the Frightened condition for one hour.
Spell List
| Spell Level | Spells |
|---|---|
| Cantrip | eldritch blast |
| 1st | detect magic |
| 2nd | detect thoughts |
| 8th | antimagic field |
You were an entity who seeked kindness and compassion, your faith was one guided by fairness.
You cannot harm in bad faith, your vessel may conduct acts of cruelty, but your essence rebukes it. In exchange, your mere presence is calming, those with Truesight feel inexplicably calm gazing in your direction. Once a day, you may bless someone and heal them completly.







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