Born into a old and established family you always felt forced to follow the path of your name. You understand wealth, power, and privilege. Although you still care your title you tend to only use it to turn a situation in your favor. Your family is quite large and influential, but holds no political power as they embrace and invest in a free an open market. Greedy merchants and although loved by most you know of the dark secrets the elders have.
When you decided to not follow in the path of your name, wanting to live your own adventure, there was much friction within the family. At first there was acceptings, hoping it was just a faze. Then you made the decision that went to far for your father/parents. After your secret came out you got exiled, your noble coat ripped from your shoulders and forced by the guards to leave.
Exiled and left with minimum items you where forced to travel the world how you seem fit. Only left with a small jewelry item (ring, broch, pin or pocket watch) that carries your family insignia and some personal items you embarked with.
- Ability Scores:
- Wisdom
You may increase your Wisdom score by 1.
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- Feat: Features
Noble Fame
You stand up tall, broad and proud while mentioning your full noble name. With a smooth, well-practiced, gesture you pull forward your family insignia item during your introduction.
- When dealing with bandits, croaks, wildmen and others living outside "normal" society you roll for Intimidation. You have advantage on Intimidation checks. If the receiving side are considered primitive or unsophisticated they roll with disadvantage on Intimidation checks.
- When dealing with Guards, Smugglers, Merchants and Nobles you roll for Wisdom. You have an advantage on Wisdom checks, as they are familiar with your name.
- When dealing with any other groups you roll for Wisdom or Persuasion. The receiving side roll with advantage on their check.Secure Passage
The safest way to travel is inconspicuously.
Thanks to your family history and teachings into in smuggling goods, you know plenty of cons and corrupt city guards who you can call on to secure secret passage into or out of a city for yourself and your companions. You have a good eye for which criminal contacts can be trusted to honor their word and which officials are willing to turn a blind eye if a bribe is offered.
- Skill Proficiencies: Choose two from among Deception, History, Persuasion, Sleight of Hand, and Survival.
The first three would be taught to you by the nature of your family, the last three would have been self-taught to survival in the world by your own. - Tool Proficiencies:
- Calligrapher's Supplies
- Equipment: Family Insignia: Used for your Feat: Noble Fame. And one of the few items in your possession to link you to your past.
Due to it's importance to you it is well hidden and/or protected on you, anyone trying to take it from you must roll with disadvantage.
Backpack with a secret compartment: A backpack like any other, but with a secret compartment for smuggling purposes.
The backpack was gifted to you after a family ceremony.
Previous Versions
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10/24/2025 2:05:04 PM
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Coming Soon
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