Your younger years were spent working in an apothecary shop or for some other purveyor of medicinal agents. Perhaps you learned how to provide curatives to save the injured or ill. Perhaps, in addition or instead, you offered dangerous illicit substances meant to end lives. Regardless, you had cause to leave this life and take to the road with your herbal crafts.
- Ability Scores: Dexterity, Intelligence, Wisdom
- Feat: Healer
- Skill Proficiencies: Arcana and Medicine
- Tool Proficiencies: Choose one: Herbalism Kit, Poisoner’s Kit
- Equipment: Choose A or B: (A) Backpack, Healer's Kit, Herbalism Kit, 2 Pouches, Traveler's Clothes, 35 GP; or (B) 50 GP







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