You studied anatomy and the use of poultices and herbal concoctions to heal injury and illness. Blistering, bleeding, cutting, stitching, sawing and setting bones you did as needed. Perhaps you were a personal doctor to a wealthy family or a private physician who hung out a shingle in town. Regardless, you found that adventurers always seemed to get hurt.
- Ability Scores: Strength, Intelligence, Wisdom
- Feat: Healer
- Skill Proficiencies: Medicine and Nature
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) Backpack, Bedroll, Blanket, Glass Bottle (stiff alcohol), Healer's Kit, Herbalism Kit, Lamp, Mirror, Oil (4), Pouch, Robe, String (4), Tinderbox, Vial, Waterskin, 25 GP; or (B) 50 GP
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