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You studied anatomy and the use of poultices and herbal concoctions to heal injury and illness. Blistering, bleeding, cutting, stitching, sawing and setting bones you did as needed. Perhaps you were a personal doctor to a wealthy family or a private physician who hung out a shingle in town. Regardless, you found that adventurers always seemed to get hurt.

 
Ability Scores: Strength, Intelligence, Wisdom
Feat: Healer
Skill Proficiencies: Medicine and Nature
Tool Proficiencies: Herbalism Kit
Equipment: Choose A or B: (A) Backpack, Bedroll, Blanket, Glass Bottle (stiff alcohol), Healer's Kit, Herbalism Kit, Lamp, Mirror, Oil (4), Pouch, Robe, String (4), Tinderbox, Vial, Waterskin, 25 GP; or (B) 50 GP
 
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