Hexwright Image

Some whisper that Hexwrights twist fate itself — artisans of misfortune who carve curses into coin, card, and charm alike. Whether trained by a secretive coven, a dragonmarked house, or the darker side of prophecy, you learned to weave malice and insight into your craft. To common folk, you’re a fortune-teller, a reader of omens and futures. But those who cross you soon discover your readings can become reality — and your “blessings” carry barbs.

 
Ability Scores:

Those who walk the path of the Hexwright rely on keen insight and force of personality as much as occult knowledge.

  • Charisma often fuels your fortune-telling, curses, and manipulative power.

  • Wisdom represents intuition and your ability to sense unseen forces.

  • Intelligence supports those who approach hexcraft through study and runic precision.

Skill Proficiencies:

You gain proficiency in the Deception and Insight skills.

Hexwrights study the hidden patterns of fate and the subtle language of the soul. Some read omens and weave truths into lies, while others uncover hidden motives and the unseen hand of destiny.

Tool Proficiencies:

You gain proficiency with Calligrapher’s Supplies and one Divination Focus (such as a tarot deck, set of rune stones, or crystal orb).

Hexwrights express their power through art, symbol, and ritual. You might paint fate-marks in ink and blood, cast bones to read destiny, or etch wards into parchment. Whatever your method, your tools are both sacred instruments and weapons of will.

Languages:

You learn one language of your choice, often tied to your method of divination or the spirits you commune with.

Many Hexwrights learn the tongues of powers beyond mortal understanding — Infernal whispers, Sylvan prophecies, or the dream-speech of Deep Speech. The language you choose reflects the unseen forces that answer when you call upon fate.

Equipment:

You start with a set of common clothes, a divination focus (such as a tarot deck, rune stones, or crystal orb), a small journal of omens and curses, a bottle of ink and quill, and a pouch containing 10 gp.

Each Hexwright carries unique tokens of their craft — faded cards that whisper in the wind, carved stones marked with shifting symbols, or a pendant that glows faintly when lies are spoken.

 
Omens of the Hexwright – mysterious signs or symbols that follow the character.

The following table presents strange omens and lingering signs that mark those who have tampered with fate. Roll on this table, or choose an omen that best reflects how your gift manifests. Each omen might be a warning, a curse, or simply an echo of the unseen powers that guide you.

 

d10 Omens of the Hexwright – mysterious signs or symbols that follow the character.
1 A black moth lands near you whenever death is close.
2 Your reflection sometimes smiles a second too late.
3 Shadows cling to your feet a moment longer than they should.
4 The smell of burnt sage or copper accompanies your strongest emotions.
5 Fresh ink near you never dries until you finish speaking.
6 The scent of incense and old parchment clings faintly to you, no matter how long it’s been since your last reading.
7 Your deck of cards never deals the same spread twice, yet always tells the truth in its own way.
8 Children stare at you wide-eyed, as though they understand something adults cannot.
9 Your mirror always shows the flicker of another figure just behind your shoulder.
10 Coins flipped near you sometimes land on their edge and stay that way until touched.
 
Feature: Mark of Fate

You have learned to bind fortune and misfortune in equal measure. When you deliver a reading, a blessing, or a curse, you can subtly influence fate itself.

When you or an ally within 30 feet makes an attack roll, ability check, or saving throw, you can use your reaction to impose advantage or disadvantage on that roll (your choice). Once you use this feature, you cannot use it again until you finish a short or long rest.

Your manner of influence might appear as whispered prophecy, shifting tarot cards, or a sudden chill in the air. Most people never know whether you’ve blessed them — or cursed them.

 
Spell List

Your training in mystical craft has attuned you to spells of deceit, pain, and mental control. These magics are often disguised as fortunes, hexes, or “charms,” and you weave them seamlessly into your rituals.

Associated Spells:
Frostbite, Bane, Dissonant Whispers, Hex, Crown of Madness, Tasha’s Mind Whip, Suggestion, Bestow Curse, Glyph of Warding, Confusion, Phantasmal Killer, Geas, Enervation.

Spell Level Spells
Cantrip frostbite
1st bane, dissonant whispers, hex
2nd crown of madness, suggestion, tasha's mind whip
3rd bestow curse, glyph of warding
4th confusion
6th mass suggestion

The art of the Hexwright is not learned through books or academies — it is whispered in candle smoke, inked in blood, and traded for secrets under veiled moons. To the uninitiated, your spells appear as harmless charms, trinkets, or superstitions. To those who know better, they are instruments of fate — hexes that weave misfortune, fear, and control through subtle strands of magic.

When you invoke these incantations, the air itself seems to listen. A chill crawls down the spine (Frostbite), whispered voices twist around the victim’s mind (Dissonant Whispers), and unseen eyes judge the guilty (Bane). As your mastery deepens, you learn to bind threads of destiny (Hex, Bestow Curse), twist thoughts into knots (Crown of Madness, Confusion), and write unseen seals of doom that lie in wait (Glyph of Warding).

The greatest of your works are not fire or lightning, but inevitability. A single phrase (Geas), a haunting vision (Phantasmal Killer), or a slow unraveling of life itself (Enervation) — all are strokes of the same art: the shaping of fate through fear and will.

Whether you call yourself a prophet, a witch, or a deceiver of destiny, your magic speaks with two voices — one of promise, and one of peril.

 
Suggested Characteristics

Hexwrights dwell in the uncertain space between faith and fear, between the divine and the profane. Their craft gives them an intimate understanding of fate’s fragile weave — and that knowledge leaves its mark. Some grow solemn and reverent, while others become sly tricksters or grim fatalists. To a Hexwright, every meeting, omen, and misstep is part of a larger design — one they may serve, subvert, or rewrite entirely.

Whether they travel as prophets, curse-breakers, or bringers of ill fortune, Hexwrights are bound by belief in patterns unseen. Their personalities reflect the duality of their art: compassion and cruelty, truth and deceit, blessing and bane.

d4 Personality Trait
1 I see signs and symbols in everything, from the pattern of leaves to the flight of crows.
2 I can’t resist offering advice—especially when nobody asked for it.
3 I’m calm in the face of disaster; after all, I probably saw it coming.
4 My words often sound like riddles or prophecies, even when I’m just making small talk.
d6 Ideal
1 Knowledge. The patterns of fate are there for those who know how to read them — I seek to understand every sign and secret. (Lawful)
2 Change. The future isn’t fixed; it’s clay to be shaped by will and courage. (Chaotic)
3 Compassion. I use my insights to help others avoid sorrow and misfortune. (Good)
4 Power. To know the threads of destiny is to hold them — and bend them as I choose. (Evil)
5 Balance. Every blessing carries a curse; every curse has its place. I strive to keep the scales even. (Neutral)
6 Mystery. The unknown is sacred — I don’t seek to solve it, only to honor it. (Any)
d6 Bond
1 My tools of divination have been passed down through generations; they whisper the wisdom of my ancestors.
2 I once foretold a tragedy that came true. I’ll do anything to prevent it from happening again.
3 A spirit or otherworldly patron guides my readings — I owe them my devotion and fear their silence.
4 I made a promise written in fate itself, and I intend to see it fulfilled, no matter the cost.
5 Someone I love refuses to believe in destiny; I’m determined to prove the truth of it to them.
6 I owe my life to the one who first taught me how to read the signs — I still follow their teachings faithfully.
d4 Flaw
1 I can’t resist twisting fate — even harmless superstitions become dangerous games in my hands.
2 I secretly believe every ill fortune I see is my fault, and I’d rather lie than admit I caused it.
3 When I give a prophecy, I want it to come true — even if it destroys lives.
4 The voices that whisper truths to me don’t always sound like my own anymore.
 
 
Contacts

Your work as a Hexwright has drawn the attention of both the desperate and the dangerous. Fortune-tellers, witch-hunters, occult scholars, and charlatans all know of your craft—some seek your aid, others your downfall. You can often find someone who recognizes your signs, gestures, or veiled speech, allowing you to uncover hidden knowledge, rumors, or forbidden materials related to curses, omens, and ill fate.

Your reputation precedes you, whether as a prophet of doom or a sly manipulator of destiny.

d2 Contact
1 Mother Sable — an ancient seer who speaks only through her cat. The cat is much sharper than she is.
2 The Archivist of Echoes — a hooded figure who trades memories for secrets. You can’t remember what you’ve already given them.
 
Hexwright Image