You travel from town to town, learning tips and tricks from a magic user (either Sorcerer, Warlock, or Wizard). You've seen battles in action, and have a thirst for the arcane arts. You crave knowledge on spells and magical items, and have seen your Master preform amazing spells.
- Ability Scores: Because of the long, hard treks that you took from town to town, your Constitution score increases by +1, to a maximum of 20.
- Feat: Magic ready
You have advantage when trying to learn or prepare new spells, and your Wisdom or Intelligence modifier is +3. If your selected ability score is already +3 or higher, than this trait does nothing. - Skill Proficiencies: You are proficient with Daggers.
- Tool Proficiencies: You have proficiency with the Alchemist's supplies.
- Languages: You know Common and one other language.
- Equipment: You have Commoner's robes equipped at all times.
Spell List
| Spell Level | Spells |
|---|---|
| Cantrip | mage hand, thaumaturgy |
| 1st | detect magic, disguise self, mage armor, tenser's floating disk |
| 2nd | alter self, arcane lock, knock, suggestion |
| 3rd | create food and water |
| 5th | scrying |
| 6th | find the path, heal |
| 8th | befuddlement |
Suggested Characteristics
Magician's Apprentices are usually younger in age, due to their Master being older and wiser than them. Suggested age is 15-45 for a Human. Generally, you aren't very wealthy, unless your Master was (and is) well known. Usually poor to modest for wealth.
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